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dso: dynamically allocate destructor table
This saves static memory on mono targets where it's scarce.
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parent
1da9d10226
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1 changed files with 9 additions and 3 deletions
12
src/dso.c
12
src/dso.c
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@ -1,4 +1,4 @@
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#include <stddef.h>
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#include <stdlib.h>
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/* We don't support shared object loading, so provide a single handle */
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/* We don't support shared object loading, so provide a single handle */
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__attribute__((visibility("hidden")))
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__attribute__((visibility("hidden")))
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@ -13,12 +13,18 @@ struct dtor {
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void *d;
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void *d;
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};
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};
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static struct dtor _dtors[ATEXIT_MAX];
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static struct dtor *_dtors;
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static int _dtor_count = 0;
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static int _dtor_count = 0;
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__attribute__((constructor))
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static void alloc_dtors(void)
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{
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_dtors = malloc(ATEXIT_MAX * sizeof *_dtors);
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}
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int __cxa_atexit(void (*f)(void *), void *p, void *d)
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int __cxa_atexit(void (*f)(void *), void *p, void *d)
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{
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{
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if(_dtor_count >= ATEXIT_MAX)
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if(!_dtors || _dtor_count >= ATEXIT_MAX)
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return 1;
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return 1;
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_dtors[_dtor_count++] = (struct dtor){ f, p, d };
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_dtors[_dtor_count++] = (struct dtor){ f, p, d };
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return 0;
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return 0;
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