This version of signal (which does not rely on a notion of userland
processes and is thus excluded from Vhex) follows C99 semantics but does
not generate any signals by default.
Basically, the signal function sets up function pointers and the signal
function calls them. Termination signals call exit() while other signals
call _Exit(), which is a quicker program termination similar to abort().
C99 allows programs to long jump out of signal handlers (!) which is
unbelievably scary because it would bypass stack switching code in Vhex
as well as normal interrupt handler termination in gint.
This is implemented for gint only currently; on Vhex, _Exit() is likely
just going to be a syscall. For CASIOWIN, this is slightly more
difficult, as there is no native exit syscall.
SR.BL=1 could cause problems if setjmp or longjmp is loader over a page
boundary and the second page is not loaded when interrupts are masked.
SR.IMASK=15 is another option, but it seems unnecessary per #1.
Blocking interrupts in longjmp did not make too much sense because the
blocked SR was immediately replaced by the restored one.
* Name the private function __strto_{int,fp} (with leading double
underscores) to avoid name conflicts
* Fix comments of the wrong style
* Fix missing leading double underscores in stdlib_p.h
This change provides an optimized hand-written strlen function for
SuperH targets. The original plan was to declare the C-based naive
version weak and just let the linker figure out the proper one to use,
but unfortunately static libraries don't work like that; ld
intentionally stops at the first version even if it's weak. Instead,
some #ifdef's are used in the C-based strlen to not compile it when
unneeded.
The optimized strlen uses 4-byte accesses and cmp/str.
On sh-generic targets, the headers <bits/cpucap.h> (in C) and
<bits/asm/cpucap.h> (in assembler) provide definitions to acces the
__cpucap symbol which provides information on the CPU.
Currently, a single capability __CPUCAP_SH4ALDSP is defined; it
represents the SH4 extended instructions together with the integrated
DSP instructions. The main uses of this capability are [movua.l]
(unaligned reads) and [ldrc] (built-in tight loops).
Capabilities are initialized to 0 (their safest default) and the runtime
can enable them based on what hardware is running.
The method is rather naive - digits read as an integer, then multipled
by a power of 10 or 2. This does not always give exact results, but it's
close enough for now. A stub support for long double larger than 64 bits
is provided.
The presumed bug where the value computed without the sign overflows
even though the negative result can be represented is not actually a
problem, because this only happens with signed results and the temporary
value is computed as unsigned (thus with extra range).
This is enough to support the standard and likely the C++ library and
external programs to port, but also the most we can do without a proper
locale data storage and more target-specific developments that aren't a
priority right now.