mirror of
https://git.planet-casio.com/Lephenixnoir/gint.git
synced 2024-12-28 04:23:36 +01:00
render-cg: restore bopti method on P4 and defined p4_clearbg_alt
This commit is contained in:
parent
a4df076214
commit
ede19fc878
6 changed files with 241 additions and 113 deletions
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@ -181,6 +181,7 @@ set(SOURCES_CG
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src/render-cg/image/image_p4.S
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src/render-cg/image/image_p4_normal.S
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src/render-cg/image/image_p4_clearbg.S
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src/render-cg/image/image_p4_clearbg_alt.S
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src/render-cg/image/image_p4_swapcolor.S
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src/render-cg/image/image_p4_dye.S
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# Interface to the fast image renderer
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@ -193,6 +194,7 @@ set(SOURCES_CG
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src/render-cg/image/image_p8_swapcolor.c
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src/render-cg/image/image_p8_dye.c
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src/render-cg/image/image_p4.c
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src/render-cg/image/image_p4_clearbg_alt.c
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src/render-cg/image/image_p4_effect.c
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src/render-cg/image/image_p4_swapcolor.c
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src/render-cg/image/image_p4_dye.c
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@ -197,6 +197,12 @@ DIMAGE_SIG(_addbg, int effects, int bg_color)
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/* d[sub]image_{rgb16,p8,p4}_dye(..., effects, dye_color) */
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DIMAGE_SIG(_dye, int effects, int dye_color)
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/* d[sub]image_p4_clearbg_alt(..., effects, bg_index)
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This is functionally identical to CLEARBG, but it uses an alternative
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rendering method that is faster for larger images with wide transparent
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areas. You can swap it with the normal CLEARBG freely. */
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DIMAGE_SIG1(p4_clearbg_alt, int effects, int bg_index)
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#define dimage_rgb16_effect(x, y, img, eff, ...) \
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dsubimage_rgb16_effect(x, y, img, 0, 0, (img)->width, (img)->height, \
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eff, ##__VA_ARGS__)
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@ -353,6 +359,7 @@ void gint_image_p8_dye(void);
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void gint_image_p4_normal(void);
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void gint_image_p4_clearbg(void);
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void gint_image_p4_clearbg_alt(void);
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void gint_image_p4_swapcolor(void);
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void gint_image_p4_dye(void);
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@ -33,7 +33,7 @@ void dsubimage_p4_clearbg(int x, int y, image_t const *img,
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struct gint_image_box box = { x, y, w, h, left, top };
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struct gint_image_cmd cmd;
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if(!gint_image_mkcmd(&box, img, eff, true, true, &cmd, DWIDTH,
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if(!gint_image_mkcmd(&box, img, eff, false, false, &cmd, DWIDTH,
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DHEIGHT)) return;
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cmd.effect += 4;
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cmd.color_1 = bg_color;
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@ -1,146 +1,90 @@
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.global _gint_image_p4_clearbg
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#include "image_macros.S"
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/* P4 CLEARBG, RAM version: by NULL canceling.
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/* P4 CLEARBG, RAM version: trivial.
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This function is similar to P8 CLEARBG. Transparent pixels are not limited
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by RAM writing speed, so a tight CPU loop is used. See P8 CLEARBG for an
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explanation of NULL canceling.
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This is the bopti algorithm. Azur's is faster when there are enough
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transparent pixels, but very limiting for quasi-opaque images.
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r0: [temporary]
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r7: Right edge pointer
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r7: Current x position
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r8: Alpha value
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r9: Palette
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r10: Left edge pointer
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r11: Nullable output pointer
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r12: 0 (in outer loop: edge stride)
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r13: [temporary]
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r14: [temporary]
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Spilled to stack:
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@(-12,r15): Right edge value
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@(-8,r15): Left edge value
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@(-4,r15): Edge stride */
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.macro GEN_CLEARBG_LOOP HFLIP, OUT_DIR, TMP1, TMP2, OFF1, OFF2
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shlr r2
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nop
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add r10, r10
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nop
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r10: Initial x position
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r11: Column counter
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r12: -3 */
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.macro GEN_CLEARBG_LOOP HFLIP, OUT_DIR
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/* Cancel the last operation to keep r4 = bytes between rows */
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mov.l @r8+, r9 /* cmd.palette */
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mov r2, r0
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mov r2, r7
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shlr r7
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addc r7, r4
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mov.w @r8+, r7 /* cmd.edge_2 */
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shll2 r0
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mov.l r12, @-r15
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shll r7
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mov.l r11, @-r15
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add r5, r7
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mov r0, r12
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add r6, r12
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mov.l r13, @-r15
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add r5, r10
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mov.l r14, @-r15
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add #-4, r5
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nop
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mov.w @r8, r8 /* cmd.color_1 */
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add #-1, r4 /* Input stride compensation for pipelining */
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.if \HFLIP
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add r0, r5
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nop
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shll r0
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nop
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add r0, r6
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nop
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.endif
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mov.l r11, @-r15
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shll r8 /* alpha*2 compares against palette offsets */
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nop
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START
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mov.b @r3+, \TMP1
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nop
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mov.w @r7, r0 /* Save right edge */
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nop
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mov.l r0, @-r15
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shll \TMP1
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mov.w @r10, r0 /* Save left edge */
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nop
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mov.l r0, @-r15
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nop
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mov.l r12, @-r15
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mov #0, r12
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mov #-3, r12
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2: mov \TMP1, r0
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.if \HFLIP
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add #-2, r5
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mov r2, r0
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shll r0
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add r0, r5
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shll r0
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add r0, r6
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.endif
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1: mov r2, r11
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mov r10, r7
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/* Load 4 bits from offet r7 (in pixels) within input */
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2: mov r7, r0
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shlr r0
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mov.b @(r0, r3), r0
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nop
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bt.s 3f
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add #1, r7
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/* Aligned */
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shld r12, r0
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and #0x1e, r0
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cmp/eq r0, r8
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mov #-1, r11
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bt 4f
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addc r12, r11
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mov #-4, \TMP2
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mov.w @(r0, r9), r0
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bra 4f
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mov.w r0, @r5
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and r5, r11
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mov.w @(r0,r9), r0
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/* Unaligned */
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3: shll r0
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and #0x1e, r0
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shld \TMP2, \TMP1
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mov #0x1e, \TMP2
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cmp/eq r0, r8
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bt 4f
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and \TMP2, \TMP1
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mov.w r0, @(\OFF1,r11)
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cmp/eq \TMP1, r8
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mov #-1, r11
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addc r12, r11
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mov \TMP1, r0
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and r5, r11
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mov.b @r3+, \TMP1
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mov.w @(r0, r9), r0
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mov.w r0, @r5
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/* End */
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4: dt r11
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bf.s 2b
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add #\OUT_DIR, r5
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mov.w @(r0,r9), r0
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mov.w r0, @(\OFF2,r11)
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3: shll \TMP1
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mov.l @r15+, r12
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nop
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mov.l @r15+, r0
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nop
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mov.w r0, @r10 /* Restore left edge */
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add r12, r10
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mov.l @r15+, r0
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nop
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mov.w r0, @r7 /* Restore right edge */
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add r12, r7
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END
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mov.l @r15+, r14
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mov.l @r15+, r13
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mov.l @r15+, r11
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mov.l @r15+, r12
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mov.l @r15+, r11
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mov.l @r15+, r10
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EPILOGUE
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.endm
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@ -149,5 +93,5 @@ _gint_image_p4_clearbg:
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tst #1, r0
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bf 9f
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GEN_CLEARBG_LOOP 0, 4, r13, r14, 6, 4
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9: GEN_CLEARBG_LOOP 1, -4, r13, r14, 0, 2
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GEN_CLEARBG_LOOP 0, 2
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9: GEN_CLEARBG_LOOP 1, -2
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153
src/render-cg/image/image_p4_clearbg_alt.S
Normal file
153
src/render-cg/image/image_p4_clearbg_alt.S
Normal file
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@ -0,0 +1,153 @@
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.global _gint_image_p4_clearbg_alt
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#include "image_macros.S"
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/* P4 CLEARBG, alternative version: by NULL canceling.
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This function is similar to P8 CLEARBG. Transparent pixels are not limited
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by RAM writing speed, so a tight CPU loop is used. See P8 CLEARBG for an
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explanation of NULL canceling.
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r0: [temporary]
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r7: Right edge pointer
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r8: Alpha value
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r9: Palette
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r10: Left edge pointer
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r11: Nullable output pointer
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r12: 0 (in outer loop: edge stride)
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r13: [temporary]
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r14: [temporary]
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Spilled to stack:
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@(-12,r15): Right edge value
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@(-8,r15): Left edge value
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@(-4,r15): Edge stride */
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.macro GEN_CLEARBG_LOOP HFLIP, OUT_DIR, TMP1, TMP2, OFF1, OFF2
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shlr r2
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nop
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add r10, r10
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nop
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mov.l @r8+, r9 /* cmd.palette */
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mov r2, r0
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mov.w @r8+, r7 /* cmd.edge_2 */
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shll2 r0
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mov.l r12, @-r15
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shll r7
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mov.l r11, @-r15
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add r5, r7
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mov r0, r12
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add r6, r12
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mov.l r13, @-r15
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add r5, r10
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mov.l r14, @-r15
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add #-4, r5
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mov.w @r8, r8 /* cmd.color_1 */
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add #-1, r4 /* Input stride compensation for pipelining */
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.if \HFLIP
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add r0, r5
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nop
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shll r0
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nop
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add r0, r6
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nop
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.endif
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shll r8 /* alpha*2 compares against palette offsets */
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nop
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START
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mov.b @r3+, \TMP1
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nop
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mov.w @r7, r0 /* Save right edge */
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nop
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mov.l r0, @-r15
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shll \TMP1
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mov.w @r10, r0 /* Save left edge */
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nop
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mov.l r0, @-r15
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nop
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mov.l r12, @-r15
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mov #0, r12
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2: mov \TMP1, r0
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and #0x1e, r0
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cmp/eq r0, r8
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mov #-1, r11
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addc r12, r11
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mov #-4, \TMP2
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and r5, r11
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mov.w @(r0,r9), r0
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shld \TMP2, \TMP1
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mov #0x1e, \TMP2
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and \TMP2, \TMP1
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mov.w r0, @(\OFF1,r11)
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cmp/eq \TMP1, r8
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mov #-1, r11
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addc r12, r11
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mov \TMP1, r0
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and r5, r11
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mov.b @r3+, \TMP1
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add #\OUT_DIR, r5
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mov.w @(r0,r9), r0
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mov.w r0, @(\OFF2,r11)
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3: shll \TMP1
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mov.l @r15+, r12
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nop
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mov.l @r15+, r0
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nop
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mov.w r0, @r10 /* Restore left edge */
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add r12, r10
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mov.l @r15+, r0
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nop
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mov.w r0, @r7 /* Restore right edge */
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add r12, r7
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END
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mov.l @r15+, r14
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mov.l @r15+, r13
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mov.l @r15+, r11
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mov.l @r15+, r12
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mov.l @r15+, r10
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EPILOGUE
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.endm
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_gint_image_p4_clearbg_alt:
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tst #1, r0
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bf 9f
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GEN_CLEARBG_LOOP 0, 4, r13, r14, 6, 4
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9: GEN_CLEARBG_LOOP 1, -4, r13, r14, 0, 2
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src/render-cg/image/image_p4_clearbg_alt.c
Normal file
22
src/render-cg/image/image_p4_clearbg_alt.c
Normal file
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#include <gint/image.h>
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#include <gint/display.h>
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void dimage_p4_clearbg_alt(int x, int y, image_t const *img, int eff, int bg)
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{
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dsubimage_p4_clearbg_alt(x, y, img, 0, 0, img->width, img->height, eff,
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bg);
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}
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void dsubimage_p4_clearbg_alt(int x, int y, image_t const *img,
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int left, int top, int w, int h, int eff, int bg_color)
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{
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struct gint_image_box box = { x, y, w, h, left, top };
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struct gint_image_cmd cmd;
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if(!gint_image_mkcmd(&box, img, eff, true, true, &cmd, DWIDTH,
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DHEIGHT)) return;
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cmd.effect += 16;
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cmd.color_1 = bg_color;
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cmd.loop = gint_image_p4_clearbg_alt;
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gint_image_p4_loop(DWIDTH, &cmd);
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}
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