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* Reduce the keyboard queue size from 64 to 32, which is more than enough even for real-time games with multiple key presses. * Pack the driver_event_t structure of the keyboard driver to make it 4 bytes rather than 6 bytes. Combined with the previous item, this saves 256 bytes off the BSS section (which is 3% of the SH3's static RAM). * As part of a debugging attempt, updated the watchdog delay code in iokbd_delay() to make it usable in the current version of gint. * Restored port registers more aggressively in iokbd_row(). |
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.. | ||
core | ||
cpg | ||
dma | ||
gray | ||
intc | ||
keysc | ||
r61524 | ||
render | ||
render-cg | ||
render-fx | ||
rtc | ||
std | ||
t6k11 | ||
tmu | ||
font5x7.png | ||
font8x9.png |