SlyVTT
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4dec9677ff
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adjusted some images to get correct upscaling on CG versions
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2023-08-20 11:02:00 +02:00 |
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Lephenixnoir
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b196419d5c
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some art/font improvements + auto scaling
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2023-08-19 17:33:00 +02:00 |
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SlyVTT
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f56b6432f2
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
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Lephenixnoir
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7d6945dd16
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font and 64x64 icon improvements
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2023-08-18 18:23:13 +02:00 |
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13d60a6536
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Ajout d'icones 2b
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2023-08-18 16:44:23 +02:00 |
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SlyVTT
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8f5eb159a1
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forgot EGA64 tileset in the previous commit
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2023-08-18 12:41:22 +02:00 |
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SlyVTT
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6040652f92
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converted CG images into P8 so save some (few) Kb on ROM
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2023-08-18 12:31:03 +02:00 |
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fccac648e4
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Amélioration + conversion EGA64 des icones
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2023-08-17 22:34:04 +02:00 |
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SlyVTT
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4786d3cddc
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major refactoring of folders structure + added new icons for each version of the game
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2023-08-17 18:43:55 +02:00 |
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6b4d143910
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Ajout de mes sprites 2b version fx et cg
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2023-08-17 10:49:06 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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df33d2f090
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added a new 1bit (N&B) target for CG to test the maps in the emulator
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2023-08-15 12:55:06 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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mibi88
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65ed14fc37
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Everything is working now.
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2023-07-19 20:06:28 +02:00 |
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mibi88
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ea66f50f44
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Everything is now working, except the animation after choosing.
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2023-07-18 21:08:12 +02:00 |
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SlyVTT
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5f55b46bad
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added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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2023-07-10 20:55:27 +02:00 |
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SlyVTT
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17758d07f0
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All tilesets converted to add transparency on foreground layer tiles
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2023-07-10 20:22:54 +02:00 |
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SlyVTT
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66a66bae91
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split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
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2023-07-10 19:35:22 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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d771f2ed39
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Finition du premier jet du tileset couleur
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2023-07-09 14:00:17 +02:00 |
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mibi88
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50d32811a0
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Fixed CMakeLists.txt to be able to choose between the color and the 2b tileset on the CG
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2023-07-09 12:39:08 +02:00 |
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84f2f80cb0
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J'avais oublié d'exporter ^^'
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2023-07-09 10:42:54 +02:00 |
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0baa26c142
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Delete 'assets-cg/tilesetEGA_CG.xcf'
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2023-07-09 10:35:34 +02:00 |
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8783e0e796
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Tileset couleur
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2023-07-09 10:30:27 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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SlyVTT
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ac9f17bd75
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corrected Tileset for CG taht was upscaled with interpolation and was provoking glitches
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2023-07-07 18:32:08 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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