Commit graph

14 commits

Author SHA1 Message Date
SlyVTT
16a198bc64 try to find the source of the bug (need to get map data correctly filled) in map with converter.py 2023-08-10 16:22:31 +02:00
SlyVTT
53b0ddf750 converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet 2023-08-08 09:46:07 +02:00
SlyVTT
7d04e62848 corrected maps + start implementing world with multiple maps 2023-08-03 21:55:51 +02:00
SlyVTT
f805cf7b16 added map level3.tmx 2023-08-03 08:11:39 +02:00
SlyVTT
5e0612f7ec corrected maps level1.tmx and level2.tmx to get correct split per layer 2023-08-02 19:37:29 +02:00
SlyVTT
e0e4140c9b Made map importation from tmx a bit cleaner + map structure slightly lighter 2023-08-01 22:26:59 +02:00
SlyVTT
17758d07f0 All tilesets converted to add transparency on foreground layer tiles 2023-07-10 20:22:54 +02:00
SlyVTT
66a66bae91 split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer 2023-07-10 19:35:22 +02:00
SlyVTT
6ec5895acc corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map 2023-07-10 13:11:35 +02:00
SlyVTT
a7d6e8f2d7 added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct 2023-07-09 20:27:22 +02:00
SlyVTT
8258bc7bb8 corrected tile issue with full map 2023-07-08 22:48:46 +02:00
SlyVTT
4b419694fc added a full map 25x14 tiles + start a Tile_Data structure for collision 2023-07-08 22:39:06 +02:00
mibi88
23dde6593c Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
SlyVTT
f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00