Commit graph

34 commits

Author SHA1 Message Date
mibi88
37af5081e9 Improving graphics on cg using an EGA64 palette. 2024-07-27 00:33:31 +02:00
mibi88
badf915358 Better EGA tileset + fixed the guardian's house 2024-07-26 18:16:05 +02:00
mibi88
1e367b0aff Better female NPC 2024-07-26 17:09:11 +02:00
mibi88
1daba61188 NPC face property 2024-07-26 17:01:51 +02:00
mibi88
3b2fc58c57 More faces :) + reduced map converter logs. 2024-07-25 19:08:23 +02:00
mibi88
5a5fe87490 Better graphics :) 2024-07-25 17:03:34 +02:00
SlyVTT
4dec9677ff adjusted some images to get correct upscaling on CG versions 2023-08-20 11:02:00 +02:00
Lephenixnoir
b196419d5c
some art/font improvements + auto scaling 2023-08-19 17:33:00 +02:00
SlyVTT
f56b6432f2 interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
Lephenixnoir
7d6945dd16
font and 64x64 icon improvements 2023-08-18 18:23:13 +02:00
13d60a6536 Ajout d'icones 2b 2023-08-18 16:44:23 +02:00
SlyVTT
8f5eb159a1 forgot EGA64 tileset in the previous commit 2023-08-18 12:41:22 +02:00
SlyVTT
6040652f92 converted CG images into P8 so save some (few) Kb on ROM 2023-08-18 12:31:03 +02:00
fccac648e4 Amélioration + conversion EGA64 des icones 2023-08-17 22:34:04 +02:00
SlyVTT
4786d3cddc major refactoring of folders structure + added new icons for each version of the game 2023-08-17 18:43:55 +02:00
6b4d143910 Ajout de mes sprites 2b version fx et cg 2023-08-17 10:49:06 +02:00
SlyVTT
47b8bfa25a implementing the basis of player action 2023-08-16 19:25:24 +02:00
SlyVTT
df33d2f090 added a new 1bit (N&B) target for CG to test the maps in the emulator 2023-08-15 12:55:06 +02:00
SlyVTT
53b0ddf750 converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet 2023-08-08 09:46:07 +02:00
SlyVTT
7d04e62848 corrected maps + start implementing world with multiple maps 2023-08-03 21:55:51 +02:00
mibi88
65ed14fc37 Everything is working now. 2023-07-19 20:06:28 +02:00
mibi88
ea66f50f44 Everything is now working, except the animation after choosing. 2023-07-18 21:08:12 +02:00
SlyVTT
5f55b46bad added custom font support for both plateform + created a dummy font + corrected dialog text line spacing 2023-07-10 20:55:27 +02:00
SlyVTT
17758d07f0 All tilesets converted to add transparency on foreground layer tiles 2023-07-10 20:22:54 +02:00
SlyVTT
66a66bae91 split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer 2023-07-10 19:35:22 +02:00
mibi88
474aa17573 Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented). 2023-07-09 22:02:59 +02:00
d771f2ed39 Finition du premier jet du tileset couleur 2023-07-09 14:00:17 +02:00
mibi88
50d32811a0 Fixed CMakeLists.txt to be able to choose between the color and the 2b tileset on the CG 2023-07-09 12:39:08 +02:00
84f2f80cb0 J'avais oublié d'exporter ^^' 2023-07-09 10:42:54 +02:00
0baa26c142 Delete 'assets-cg/tilesetEGA_CG.xcf' 2023-07-09 10:35:34 +02:00
8783e0e796 Tileset couleur 2023-07-09 10:30:27 +02:00
mibi88
23dde6593c Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
SlyVTT
ac9f17bd75 corrected Tileset for CG taht was upscaled with interpolation and was provoking glitches 2023-07-07 18:32:08 +02:00
SlyVTT
f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00