Commit graph

14 commits

Author SHA1 Message Date
mibi88
c7008cc4d1 Player position fix for cg version 2023-07-09 22:20:53 +02:00
mibi88
32d40773ac Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG 2023-07-09 22:05:22 +02:00
mibi88
474aa17573 Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented). 2023-07-09 22:02:59 +02:00
SlyVTT
396c9c9bfe code made complaitn with the 'max 80-char per line' rule 2023-07-09 21:53:07 +02:00
mibi88
23dde6593c Improved collisions and CG port. Still need to make the collisions less sticky. 2023-07-08 20:07:34 +02:00
mibi88
94b2187ad4 Added some comments. 2023-07-08 16:57:04 +02:00
mibi88
908b971317 Restructured a lot of things. Collisions are not working properly but I'll fix that 2023-07-08 15:55:06 +02:00
SlyVTT
f0417bee16 merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50 2023-07-07 18:22:39 +02:00
mibi88
d3f1e55422 The map displaying is now SUPER fast 2023-07-07 14:50:30 +02:00
mibi88
9818d835be Restructured some stuff, now the map is scrolling :), but some optimizations are needed! 2023-07-07 14:20:13 +02:00
SlyVTT
e6867a37ac Placeholder for GameLogic() loop + some comments in the code 2023-07-06 22:49:29 +02:00
SlyVTT
25bc00e311 added key input + support for USB screenshots/record 2023-07-06 22:02:37 +02:00
SlyVTT
5195cdba49 added B&W vs Grayscale switch 2023-07-06 21:16:07 +02:00
SlyVTT
5d868c6089 Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale 2023-07-05 23:22:15 +02:00