mirror of
https://git.planet-casio.com/Slyvtt/Collab_RPG.git
synced 2024-12-28 04:23:42 +01:00
Compare commits
3 commits
0d8b522543
...
7b3e3aaec8
Author | SHA1 | Date | |
---|---|---|---|
|
7b3e3aaec8 | ||
|
66c579db60 | ||
|
77d3cc9c9b |
6 changed files with 100 additions and 89 deletions
|
@ -314,9 +314,10 @@ def convert_map(input: str, output: str, params: dict, target):
|
|||
npc_struct += fxconv.u32(i["dialogID"])
|
||||
npc_struct += fxconv.u32(i["needAction"])
|
||||
npc_struct += fxconv.string(i["name"])
|
||||
npc_struct += fxconv.u32(len(i["path"]) > 2)
|
||||
npc_struct += fxconv.u32(len(i["path"])//2)
|
||||
npc_struct += fxconv.u32(0)
|
||||
npc_struct += fxconv.u8(len(i["path"]) > 2)
|
||||
npc_struct += fxconv.u8(0)
|
||||
npc_struct += fxconv.u8(len(i["path"])//2)
|
||||
npc_struct += fxconv.u8(0)
|
||||
|
||||
xpath = bytes()
|
||||
ypath = bytes()
|
||||
|
@ -332,7 +333,7 @@ def convert_map(input: str, output: str, params: dict, target):
|
|||
npc_struct += fxconv.u32(0) # TODO: Type
|
||||
npc_struct += fxconv.u8(0) # TODO: Group
|
||||
npc_struct += fxconv.u8(0) # TODO: Hostile to
|
||||
npc_struct += fxconv.u16(0) # TODO: Padding (what is it ?)
|
||||
npc_struct += fxconv.u16(0) # Padding
|
||||
map_struct += fxconv.ptr(npc_struct)
|
||||
# Load signs
|
||||
map_struct += fxconv.u32(len(signs))
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define CONFIG_H
|
||||
|
||||
#define USB_FEATURE 0
|
||||
#define DEBUGMODE 1
|
||||
#define DEBUGMODE 0
|
||||
#define PRECISION 8
|
||||
|
||||
#include <gint/display.h>
|
||||
|
|
13
src/game.c
13
src/game.c
|
@ -201,12 +201,21 @@ void game_get_inputs(Game *game) {
|
|||
mynpc->x = player->x;
|
||||
mynpc->y = player->x;
|
||||
mynpc->hasPath = 0;
|
||||
mynpc->face = 0;
|
||||
mynpc->owns_path = false;
|
||||
mynpc->face = 1;
|
||||
mynpc->paused = 0;
|
||||
mynpc->has_dialog = 0;
|
||||
mynpc->xpath = NULL;
|
||||
mynpc->ypath = NULL;
|
||||
npc_alloc_path(mynpc);
|
||||
}
|
||||
while(keydown(KEY_F1)) {
|
||||
clearevents();
|
||||
}
|
||||
}
|
||||
if(keydown(KEY_F2)) {
|
||||
npc_remove_pos(0);
|
||||
while(keydown(KEY_F2)) {
|
||||
clearevents();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -97,9 +97,10 @@ typedef struct {
|
|||
char *name;
|
||||
|
||||
/* data for NPC's trajectories */
|
||||
uint32_t hasPath;
|
||||
uint32_t path_length;
|
||||
uint32_t currentPoint;
|
||||
uint8_t hasPath;
|
||||
uint8_t owns_path;
|
||||
uint8_t path_length;
|
||||
uint8_t currentPoint;
|
||||
int16_t *xpath;
|
||||
int16_t *ypath;
|
||||
|
||||
|
|
144
src/npc.c
144
src/npc.c
|
@ -30,58 +30,53 @@ NPC *npc_create() {
|
|||
void npc_remove(NPC *npc) {
|
||||
uint32_t pos = (uint32_t)npc - (uint32_t)npc_stack;
|
||||
|
||||
/*if(npc->xpath)
|
||||
free(npc->xpath);
|
||||
if(npc->ypath)
|
||||
free(npc->ypath);*/
|
||||
if(pos >= NPC_STACK_SIZE)
|
||||
return;
|
||||
|
||||
if(pos == npc_count) {
|
||||
npc_count--;
|
||||
if(npc->owns_path) {
|
||||
free(npc->xpath);
|
||||
free(npc->ypath);
|
||||
}
|
||||
|
||||
if(pos == NPC_STACK_SIZE) {
|
||||
if(npc_count)
|
||||
npc_count--;
|
||||
return;
|
||||
}
|
||||
memmove(npc, npc + sizeof(NPC), sizeof(NPC) * (npc_count - pos));
|
||||
uint32_t move_size = sizeof(NPC) * (npc_count - pos);
|
||||
if(move_size + pos > NPC_STACK_SIZE)
|
||||
move_size = NPC_STACK_SIZE - pos;
|
||||
|
||||
return;
|
||||
memmove(npc, &npc_stack[++pos], move_size);
|
||||
if(npc_count)
|
||||
npc_count--;
|
||||
}
|
||||
|
||||
void npc_remove_pos(uint32_t pos) { npc_remove(&npc_stack[pos]); }
|
||||
|
||||
float length(float x, float y) { return sqrtf(x * x + y * y); }
|
||||
|
||||
int npc_alloc_path(NPC *npc) {
|
||||
npc_clear_path(npc);
|
||||
int npc_clear_path(NPC *npc) {
|
||||
npc->currentPoint = 0;
|
||||
npc->hasPath = 0;
|
||||
npc->path_length = 0;
|
||||
|
||||
/*if(npc->xpath)
|
||||
if(npc->owns_path) {
|
||||
free(npc->xpath);
|
||||
if(npc->ypath)
|
||||
free(npc->ypath);*/
|
||||
free(npc->ypath);
|
||||
}
|
||||
|
||||
npc->xpath = malloc(4);
|
||||
npc->ypath = malloc(4);
|
||||
if(npc->xpath == NULL || npc->ypath == NULL)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int npc_clear_path(NPC *npc) {
|
||||
npc->currentPoint = 0;
|
||||
npc->hasPath = 0;
|
||||
|
||||
if(npc->xpath == NULL || npc->ypath == NULL) {
|
||||
npc->path_length = 0;
|
||||
return 1;
|
||||
}
|
||||
memset(npc->xpath, 0, npc->path_length * sizeof(uint16_t));
|
||||
memset(npc->ypath, 0, npc->path_length * sizeof(uint16_t));
|
||||
|
||||
npc->path_length = 0;
|
||||
|
||||
npc->owns_path = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int npc_append_path(uint16_t x, uint16_t y, NPC *npc) {
|
||||
npc->xpath = realloc(npc->xpath, npc->path_length * sizeof(uint16_t) +
|
||||
sizeof(uint16_t));
|
||||
npc->ypath = realloc(npc->ypath, npc->path_length * sizeof(uint16_t) +
|
||||
sizeof(uint16_t));
|
||||
npc->xpath = realloc(npc->xpath, npc->path_length * 2 + 2);
|
||||
npc->ypath = realloc(npc->ypath, npc->path_length * 2 + 2);
|
||||
if(npc->xpath == NULL || npc->ypath == NULL)
|
||||
return 1;
|
||||
npc->xpath[npc->path_length] = x - npc->x;
|
||||
|
@ -98,7 +93,7 @@ void as_clean(uint8_t *visited, uint8_t *gscore, uint8_t *fscore) {
|
|||
|
||||
// TODO : Fix
|
||||
int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
|
||||
int16_t dest, NPC *npc, bool is_alloc) {
|
||||
int16_t dest, NPC *npc) {
|
||||
if(npc_clear_path(npc))
|
||||
goto as_recons_fail;
|
||||
|
||||
|
@ -133,8 +128,7 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
|
|||
npc->ypath[npc->path_length - i - 1] = ty;
|
||||
}
|
||||
|
||||
if(is_alloc)
|
||||
free(came_from);
|
||||
free(came_from);
|
||||
|
||||
npc->hasPath = true;
|
||||
|
||||
|
@ -142,8 +136,7 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
|
|||
|
||||
as_recons_fail:
|
||||
|
||||
if(is_alloc)
|
||||
free(came_from);
|
||||
free(came_from);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -172,42 +165,49 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
|
|||
if(map[dest_y * w + dest_x])
|
||||
return 2;
|
||||
|
||||
uint8_t *visited, *gscore, *fscore;
|
||||
int16_t *came_from;
|
||||
bool is_alloc;
|
||||
npc_clear_path(npc);
|
||||
|
||||
uint8_t *visited;
|
||||
int16_t *came_from;
|
||||
uint8_t *gscore;
|
||||
uint8_t *fscore;
|
||||
|
||||
/*if we can, take advantage of the on-chip memory*/
|
||||
if(isSH3() || w * h * 5 > 1024 * 15) {
|
||||
is_alloc = true;
|
||||
visited = malloc(w * h);
|
||||
came_from = malloc(w * h * 2);
|
||||
gscore = malloc(w * h * 2);
|
||||
fscore = malloc(w * h * 2);
|
||||
/*If the buffers won't fit on xyram and we are on fx, alloc will likely
|
||||
* fail*/
|
||||
if(!visited || !came_from || !gscore || !fscore)
|
||||
return 1;
|
||||
if(!visited || !came_from || !gscore || !fscore) {
|
||||
as_clean(visited, gscore, fscore);
|
||||
free(came_from);
|
||||
return 4;
|
||||
}
|
||||
for(i = 0; i < w * h; i++)
|
||||
visited[i] = 1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
came_from[i] = -1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
gscore[i] = 255;
|
||||
for(i = 0; i < w * h; i++)
|
||||
fscore[i] = 255;
|
||||
} else {
|
||||
is_alloc = false;
|
||||
visited = (void *)xyram;
|
||||
came_from = (void *)(xyram + w * h * sizeof(uint16_t));
|
||||
gscore = (void *)(xyram + 3 * (w * h));
|
||||
fscore = (void *)(xyram + 4 * (w * h));
|
||||
gscore = (void *)(xyram + w * h);
|
||||
fscore = (void *)(xyram + w * h * 2);
|
||||
came_from = (void *)(xyram + w * h * 3);
|
||||
for(i = 0; i < w * h; i++)
|
||||
visited[i] = 1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
came_from[i] = -1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
gscore[i] = 255;
|
||||
for(i = 0; i < w * h; i++)
|
||||
fscore[i] = 255;
|
||||
}
|
||||
|
||||
npc_clear_path(npc);
|
||||
|
||||
for(i = 0; i < w * h; i++)
|
||||
visited[i] = 1;
|
||||
visited[spos] = 0;
|
||||
for(i = 0; i < w * h; i++)
|
||||
came_from[i] = -1;
|
||||
for(i = 0; i < w * h; i++)
|
||||
gscore[i] = 255;
|
||||
gscore[spos] = 0;
|
||||
for(i = 0; i < w * h; i++)
|
||||
fscore[i] = 255;
|
||||
fscore[spos] = length(dest_x - x, dest_y - y);
|
||||
visited[spos] = 0;
|
||||
gscore[spos] = 0;
|
||||
|
||||
uint8_t bscore;
|
||||
int32_t bx = x;
|
||||
|
@ -229,10 +229,10 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
|
|||
bscore = fscore[i];
|
||||
}
|
||||
if(bx == dest_x && by == dest_y) {
|
||||
if(is_alloc)
|
||||
as_clean(visited, gscore, fscore);
|
||||
return 0; /*as_reconstruct_path(came_from, w, h, spos,
|
||||
dest_y * w + dest_x, npc, is_alloc);*/
|
||||
as_clean(visited, gscore, fscore);
|
||||
return 1 /*as_reconstruct_path(came_from, w, h, spos,
|
||||
dest_y * w + dest_x, npc)*/
|
||||
;
|
||||
}
|
||||
|
||||
visited[by * w + bx] = 1;
|
||||
|
@ -262,11 +262,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
|
|||
}
|
||||
}
|
||||
|
||||
if(is_alloc){
|
||||
as_clean(visited, gscore, fscore);
|
||||
free(came_from);
|
||||
}
|
||||
as_clean(visited, gscore, fscore);
|
||||
|
||||
free(came_from);
|
||||
return 3;
|
||||
}
|
||||
|
||||
|
@ -278,8 +276,8 @@ void update_npcs(Game *game) {
|
|||
}
|
||||
for(i = 0; i < npc_count; i++) {
|
||||
update_npc(&npc_stack[i]);
|
||||
npc_pathfind(game->player.x, game->player.y, game->map_level,
|
||||
&npc_stack[i]);
|
||||
/*npc_pathfind(game->player.x, game->player.y, game->map_level,
|
||||
&npc_stack[i]);*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
14
src/npc.h
14
src/npc.h
|
@ -28,12 +28,14 @@ NPC *npc_create();
|
|||
* Consider this as a free */
|
||||
void npc_remove(NPC *npc);
|
||||
|
||||
/*Sets the adequate variables of npc so that it's path is cleared*/
|
||||
int npc_clear_path(NPC *npc);
|
||||
/* Pops the NPC at pos from the NPC stack. You would most likely want to use
|
||||
* npc_remove instead
|
||||
* Consider this as a free */
|
||||
void npc_remove_pos(uint32_t pos);
|
||||
|
||||
/* Tries to free then malloc()s a new path to npc
|
||||
/* Frees then malloc()s a new path to npc
|
||||
* Useful if you want to safely edit a path */
|
||||
int npc_alloc_path(NPC *npc);
|
||||
int npc_clear_path(NPC *npc);
|
||||
|
||||
/* Adds point x,y to the path of npc
|
||||
* Won't work on static NPCs, use npc_clear_path before or make them on the
|
||||
|
@ -45,8 +47,8 @@ int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
|
|||
* Returns non-zero on failure */
|
||||
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc);
|
||||
|
||||
/* Draws the player player. This function should be called after drawing the
|
||||
* map! */
|
||||
/* Draws every NPC. This function should be called after drawing the
|
||||
* background */
|
||||
void npc_draw(Game *game);
|
||||
|
||||
/* Updates the static NPCs and the NPC stack */
|
||||
|
|
Loading…
Reference in a new issue