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7b3e3aaec8
Author | SHA1 | Date | |
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7b3e3aaec8 | ||
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66c579db60 | ||
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77d3cc9c9b |
6 changed files with 100 additions and 89 deletions
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@ -314,9 +314,10 @@ def convert_map(input: str, output: str, params: dict, target):
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npc_struct += fxconv.u32(i["dialogID"])
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npc_struct += fxconv.u32(i["dialogID"])
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npc_struct += fxconv.u32(i["needAction"])
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npc_struct += fxconv.u32(i["needAction"])
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npc_struct += fxconv.string(i["name"])
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npc_struct += fxconv.string(i["name"])
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npc_struct += fxconv.u32(len(i["path"]) > 2)
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npc_struct += fxconv.u8(len(i["path"]) > 2)
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npc_struct += fxconv.u32(len(i["path"])//2)
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npc_struct += fxconv.u8(0)
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npc_struct += fxconv.u32(0)
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npc_struct += fxconv.u8(len(i["path"])//2)
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npc_struct += fxconv.u8(0)
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xpath = bytes()
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xpath = bytes()
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ypath = bytes()
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ypath = bytes()
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@ -332,7 +333,7 @@ def convert_map(input: str, output: str, params: dict, target):
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npc_struct += fxconv.u32(0) # TODO: Type
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npc_struct += fxconv.u32(0) # TODO: Type
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npc_struct += fxconv.u8(0) # TODO: Group
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npc_struct += fxconv.u8(0) # TODO: Group
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npc_struct += fxconv.u8(0) # TODO: Hostile to
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npc_struct += fxconv.u8(0) # TODO: Hostile to
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npc_struct += fxconv.u16(0) # TODO: Padding (what is it ?)
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npc_struct += fxconv.u16(0) # Padding
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map_struct += fxconv.ptr(npc_struct)
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map_struct += fxconv.ptr(npc_struct)
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# Load signs
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# Load signs
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map_struct += fxconv.u32(len(signs))
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map_struct += fxconv.u32(len(signs))
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@ -2,7 +2,7 @@
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#define CONFIG_H
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#define CONFIG_H
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#define USB_FEATURE 0
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#define USB_FEATURE 0
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#define DEBUGMODE 1
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#define DEBUGMODE 0
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#define PRECISION 8
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#define PRECISION 8
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#include <gint/display.h>
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#include <gint/display.h>
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13
src/game.c
13
src/game.c
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@ -201,12 +201,21 @@ void game_get_inputs(Game *game) {
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mynpc->x = player->x;
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mynpc->x = player->x;
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mynpc->y = player->x;
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mynpc->y = player->x;
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mynpc->hasPath = 0;
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mynpc->hasPath = 0;
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mynpc->face = 0;
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mynpc->owns_path = false;
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mynpc->face = 1;
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mynpc->paused = 0;
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mynpc->paused = 0;
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mynpc->has_dialog = 0;
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mynpc->has_dialog = 0;
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mynpc->xpath = NULL;
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mynpc->xpath = NULL;
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mynpc->ypath = NULL;
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mynpc->ypath = NULL;
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npc_alloc_path(mynpc);
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}
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while(keydown(KEY_F1)) {
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clearevents();
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}
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}
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if(keydown(KEY_F2)) {
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npc_remove_pos(0);
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while(keydown(KEY_F2)) {
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clearevents();
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}
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}
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}
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}
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@ -97,9 +97,10 @@ typedef struct {
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char *name;
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char *name;
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/* data for NPC's trajectories */
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/* data for NPC's trajectories */
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uint32_t hasPath;
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uint8_t hasPath;
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uint32_t path_length;
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uint8_t owns_path;
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uint32_t currentPoint;
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uint8_t path_length;
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uint8_t currentPoint;
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int16_t *xpath;
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int16_t *xpath;
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int16_t *ypath;
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int16_t *ypath;
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144
src/npc.c
144
src/npc.c
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@ -30,58 +30,53 @@ NPC *npc_create() {
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void npc_remove(NPC *npc) {
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void npc_remove(NPC *npc) {
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uint32_t pos = (uint32_t)npc - (uint32_t)npc_stack;
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uint32_t pos = (uint32_t)npc - (uint32_t)npc_stack;
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/*if(npc->xpath)
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if(pos >= NPC_STACK_SIZE)
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free(npc->xpath);
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return;
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if(npc->ypath)
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free(npc->ypath);*/
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if(pos == npc_count) {
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if(npc->owns_path) {
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npc_count--;
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free(npc->xpath);
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free(npc->ypath);
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}
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if(pos == NPC_STACK_SIZE) {
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if(npc_count)
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npc_count--;
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return;
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return;
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}
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}
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memmove(npc, npc + sizeof(NPC), sizeof(NPC) * (npc_count - pos));
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uint32_t move_size = sizeof(NPC) * (npc_count - pos);
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if(move_size + pos > NPC_STACK_SIZE)
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move_size = NPC_STACK_SIZE - pos;
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return;
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memmove(npc, &npc_stack[++pos], move_size);
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if(npc_count)
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npc_count--;
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}
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}
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void npc_remove_pos(uint32_t pos) { npc_remove(&npc_stack[pos]); }
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float length(float x, float y) { return sqrtf(x * x + y * y); }
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float length(float x, float y) { return sqrtf(x * x + y * y); }
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int npc_alloc_path(NPC *npc) {
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int npc_clear_path(NPC *npc) {
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npc_clear_path(npc);
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npc->currentPoint = 0;
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npc->hasPath = 0;
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npc->path_length = 0;
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/*if(npc->xpath)
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if(npc->owns_path) {
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free(npc->xpath);
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free(npc->xpath);
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if(npc->ypath)
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free(npc->ypath);
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free(npc->ypath);*/
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}
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npc->xpath = malloc(4);
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npc->xpath = malloc(4);
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npc->ypath = malloc(4);
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npc->ypath = malloc(4);
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if(npc->xpath == NULL || npc->ypath == NULL)
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if(npc->xpath == NULL || npc->ypath == NULL)
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return 1;
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return 1;
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return 0;
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npc->owns_path = true;
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}
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int npc_clear_path(NPC *npc) {
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npc->currentPoint = 0;
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npc->hasPath = 0;
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if(npc->xpath == NULL || npc->ypath == NULL) {
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npc->path_length = 0;
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return 1;
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}
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memset(npc->xpath, 0, npc->path_length * sizeof(uint16_t));
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memset(npc->ypath, 0, npc->path_length * sizeof(uint16_t));
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npc->path_length = 0;
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return 0;
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return 0;
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}
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}
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc) {
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int npc_append_path(uint16_t x, uint16_t y, NPC *npc) {
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npc->xpath = realloc(npc->xpath, npc->path_length * sizeof(uint16_t) +
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npc->xpath = realloc(npc->xpath, npc->path_length * 2 + 2);
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sizeof(uint16_t));
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npc->ypath = realloc(npc->ypath, npc->path_length * 2 + 2);
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npc->ypath = realloc(npc->ypath, npc->path_length * sizeof(uint16_t) +
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sizeof(uint16_t));
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if(npc->xpath == NULL || npc->ypath == NULL)
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if(npc->xpath == NULL || npc->ypath == NULL)
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return 1;
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return 1;
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npc->xpath[npc->path_length] = x - npc->x;
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npc->xpath[npc->path_length] = x - npc->x;
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@ -98,7 +93,7 @@ void as_clean(uint8_t *visited, uint8_t *gscore, uint8_t *fscore) {
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// TODO : Fix
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// TODO : Fix
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int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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int16_t dest, NPC *npc, bool is_alloc) {
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int16_t dest, NPC *npc) {
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if(npc_clear_path(npc))
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if(npc_clear_path(npc))
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goto as_recons_fail;
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goto as_recons_fail;
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@ -133,8 +128,7 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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npc->ypath[npc->path_length - i - 1] = ty;
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npc->ypath[npc->path_length - i - 1] = ty;
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}
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}
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if(is_alloc)
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free(came_from);
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free(came_from);
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npc->hasPath = true;
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npc->hasPath = true;
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@ -142,8 +136,7 @@ int as_reconstruct_path(int16_t *came_from, int w, int h, int16_t spos,
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as_recons_fail:
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as_recons_fail:
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if(is_alloc)
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free(came_from);
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free(came_from);
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return 1;
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return 1;
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}
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}
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@ -172,42 +165,49 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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if(map[dest_y * w + dest_x])
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if(map[dest_y * w + dest_x])
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return 2;
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return 2;
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uint8_t *visited, *gscore, *fscore;
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npc_clear_path(npc);
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int16_t *came_from;
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bool is_alloc;
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uint8_t *visited;
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int16_t *came_from;
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uint8_t *gscore;
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uint8_t *fscore;
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/*if we can, take advantage of the on-chip memory*/
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if(isSH3() || w * h * 5 > 1024 * 15) {
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if(isSH3() || w * h * 5 > 1024 * 15) {
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is_alloc = true;
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visited = malloc(w * h);
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visited = malloc(w * h);
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came_from = malloc(w * h * 2);
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came_from = malloc(w * h * 2);
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gscore = malloc(w * h * 2);
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gscore = malloc(w * h * 2);
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fscore = malloc(w * h * 2);
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fscore = malloc(w * h * 2);
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/*If the buffers won't fit on xyram and we are on fx, alloc will likely
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if(!visited || !came_from || !gscore || !fscore) {
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* fail*/
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as_clean(visited, gscore, fscore);
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if(!visited || !came_from || !gscore || !fscore)
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free(came_from);
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return 1;
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return 4;
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}
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for(i = 0; i < w * h; i++)
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visited[i] = 1;
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for(i = 0; i < w * h; i++)
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came_from[i] = -1;
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for(i = 0; i < w * h; i++)
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gscore[i] = 255;
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for(i = 0; i < w * h; i++)
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fscore[i] = 255;
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} else {
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} else {
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is_alloc = false;
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visited = (void *)xyram;
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visited = (void *)xyram;
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came_from = (void *)(xyram + w * h * sizeof(uint16_t));
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gscore = (void *)(xyram + w * h);
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gscore = (void *)(xyram + 3 * (w * h));
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fscore = (void *)(xyram + w * h * 2);
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fscore = (void *)(xyram + 4 * (w * h));
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came_from = (void *)(xyram + w * h * 3);
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for(i = 0; i < w * h; i++)
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visited[i] = 1;
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for(i = 0; i < w * h; i++)
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came_from[i] = -1;
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for(i = 0; i < w * h; i++)
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gscore[i] = 255;
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for(i = 0; i < w * h; i++)
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fscore[i] = 255;
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}
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}
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npc_clear_path(npc);
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for(i = 0; i < w * h; i++)
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visited[i] = 1;
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visited[spos] = 0;
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for(i = 0; i < w * h; i++)
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came_from[i] = -1;
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for(i = 0; i < w * h; i++)
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gscore[i] = 255;
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gscore[spos] = 0;
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for(i = 0; i < w * h; i++)
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fscore[i] = 255;
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fscore[spos] = length(dest_x - x, dest_y - y);
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fscore[spos] = length(dest_x - x, dest_y - y);
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visited[spos] = 0;
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gscore[spos] = 0;
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uint8_t bscore;
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uint8_t bscore;
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int32_t bx = x;
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int32_t bx = x;
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@ -229,10 +229,10 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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bscore = fscore[i];
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bscore = fscore[i];
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}
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}
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if(bx == dest_x && by == dest_y) {
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if(bx == dest_x && by == dest_y) {
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if(is_alloc)
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as_clean(visited, gscore, fscore);
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as_clean(visited, gscore, fscore);
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return 1 /*as_reconstruct_path(came_from, w, h, spos,
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return 0; /*as_reconstruct_path(came_from, w, h, spos,
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dest_y * w + dest_x, npc)*/
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dest_y * w + dest_x, npc, is_alloc);*/
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;
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}
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}
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visited[by * w + bx] = 1;
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visited[by * w + bx] = 1;
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@ -262,11 +262,9 @@ int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc) {
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}
|
}
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}
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}
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if(is_alloc){
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as_clean(visited, gscore, fscore);
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as_clean(visited, gscore, fscore);
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|
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free(came_from);
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}
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|
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free(came_from);
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return 3;
|
return 3;
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}
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}
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@ -278,8 +276,8 @@ void update_npcs(Game *game) {
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}
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}
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for(i = 0; i < npc_count; i++) {
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for(i = 0; i < npc_count; i++) {
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update_npc(&npc_stack[i]);
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update_npc(&npc_stack[i]);
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npc_pathfind(game->player.x, game->player.y, game->map_level,
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/*npc_pathfind(game->player.x, game->player.y, game->map_level,
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&npc_stack[i]);
|
&npc_stack[i]);*/
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}
|
}
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}
|
}
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||||||
|
|
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|
|
14
src/npc.h
14
src/npc.h
|
@ -28,12 +28,14 @@ NPC *npc_create();
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* Consider this as a free */
|
* Consider this as a free */
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void npc_remove(NPC *npc);
|
void npc_remove(NPC *npc);
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|
|
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/*Sets the adequate variables of npc so that it's path is cleared*/
|
/* Pops the NPC at pos from the NPC stack. You would most likely want to use
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int npc_clear_path(NPC *npc);
|
* npc_remove instead
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|
* Consider this as a free */
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|
void npc_remove_pos(uint32_t pos);
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|
|
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/* Tries to free then malloc()s a new path to npc
|
/* Frees then malloc()s a new path to npc
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* Useful if you want to safely edit a path */
|
* Useful if you want to safely edit a path */
|
||||||
int npc_alloc_path(NPC *npc);
|
int npc_clear_path(NPC *npc);
|
||||||
|
|
||||||
/* Adds point x,y to the path of npc
|
/* Adds point x,y to the path of npc
|
||||||
* Won't work on static NPCs, use npc_clear_path before or make them on the
|
* Won't work on static NPCs, use npc_clear_path before or make them on the
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||||||
|
@ -45,8 +47,8 @@ int npc_append_path(uint16_t x, uint16_t y, NPC *npc);
|
||||||
* Returns non-zero on failure */
|
* Returns non-zero on failure */
|
||||||
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc);
|
int npc_pathfind(int32_t dest_x, int32_t dest_y, Map *full_map, NPC *npc);
|
||||||
|
|
||||||
/* Draws the player player. This function should be called after drawing the
|
/* Draws every NPC. This function should be called after drawing the
|
||||||
* map! */
|
* background */
|
||||||
void npc_draw(Game *game);
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void npc_draw(Game *game);
|
||||||
|
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||||||
/* Updates the static NPCs and the NPC stack */
|
/* Updates the static NPCs and the NPC stack */
|
||||||
|
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Loading…
Reference in a new issue