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26 lines
1.4 KiB
Markdown
26 lines
1.4 KiB
Markdown
# Project structure
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* `assets` contains the tiled maps, and the tiled map converters.
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* `assets-cg` contains the assets for cg calculators like the cg-50.
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* `assets-fx` contains the assets for monochrome calculators.
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* `captures` contains screenshots.
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* `src` This folder contains the source code.
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* `config.h` This header file contains defines for the size of various
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things on screen, like the size of a tile in the tilemap, the size of the
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dialog box, etc.
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* `dialogs.c` and `dialogs.h` contain various functions to display dialogs
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and also let the user respond.
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* `events.c` and `events.h` parse tags in the messages that are displayed
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using the dialogs procedures to modify variables (and soon, call
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procedures).
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* `game.c` and `game.h` handles the rendering, the input, etc.
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* `main.c` handles the USB connection and the gint gray rendering, for 2bpp
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rendering on monochrome calculators. Contains the mainloop. Also contains
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code to display debug informations.
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* `map.c` and `map.h` contain code to render, get a tile in the map, see if
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the tile is walkable, etc.
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* `mapdata.h` contains the available maps.
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* `memory.c` and `memory.h` procedures to handle arrays (currently: search
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in an array of short ints).
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* `npc.c` and `npc.h` npc rendering and movement (and soon pathfinding).
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* `player.c` and `player.h` handle the player movement, collision, etc.
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