Copy3DEngine/include/C3D/moteur.h

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// Voir README.md pour license précise, par Fcalva 2023-2024 et est sous GPLv3
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// See README.md for the exact licensing, by ...
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#pragma once
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#include <libprof.h>
#include <gint/display.h>
#include "fixed.h"
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#include "game.h"
#include "config.h"
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typedef struct {
prof_t raycast_time;
prof_t draw_time;
} EngineTimers;
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int get_pixel(bopti_image_t const *tex, int u, int v);
void dscale_bopti(bopti_image_t *tex, fixed_t scale_x, fixed_t scale_y,
int x, int y);
void draw_stripe(bopti_image_t *tex, int texSampleY, int linePos,
fixed_t texSize, int texX, int x);
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void load_map();
void draw_walls(
#if debug
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EngineTimers *timers,
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#endif
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RcGame *game
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);
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void move(RcGame *game);
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