Features will come in slowly while I restructure for gint 3. With this
third big target for gint, the legacy aspects of gint 2's structure and
API are getting felt, so a major revision will be in order.
See the TODO file at this commit for info on what works and not.
- Define a draft of the video interface
- Implement that dragt for CG for a single mode
* Includes stub of brightness setting from disassembling 3.60
- Use the video interface to show visual feedback on GDB on CG
Using the video interface avoids directly linking into a driver, which
will serve modularity in gint 3.
Nothing interesting in this commit, just moving files around, making
sure every target compiles every file, and controlling with macros
instead.
Basic support for fxg3a target in CMakeLists.txt, cmake/FindGint.cmake,
giteapc.make and include/gint/config.h.in. The rest is forgettable.
* Honor dwindow settings immediately (avoids useless dline() calls)
* Bound to ymin/ymax instead of doing many useless cut computations
* Remove the need for floating-point operations and division
* Move logic around tracking transfers to asyncio.c.
* Add a "short buffer" holding 0-3 bytes between writes, so that the
driver performs only 4-byte writes in the FIFO and a short write in
the commit, if needed.
- This is partially due to me thinking at some point that degrading
writing size was impossible, but it might actually be possible by
writing to FIFO/FIFO+2 or FIFO/FIFO+1/FIFO+2/FIFO+3.
- In any case I think this new approach wins on performance.
* Get rid of unit_size since we now always use 4 bytes.
* Add a waiting function which is used in usb_close() (and once tested
should be used in world switches too).
* Eliminate some of the special cases for the DCP, though not all (in
particular I can't get the commit to rely on the BEMP interrupt yet,
nor can I properly clear PID to NAK when unbinding).
* Create a heap arena over the OS stack, large enough to hold two VRAMs
as was previously done, unless GINT_NO_OS_STACK is set at compile
time. (This replaces GINT_USER_VRAM.)
* Allocate a single VRAM in the heap at startup.
* Use double buffering by default as triple buffering is almost entirely
useless. dudpate() waits if both VRAMs are identical to prevent
corruption, but this can be bypassed with R61524 functions as usual.
This adds about 180 kB of heap data to any add-in using default
settings.
* Stop trying to be smart and generate repeats on the fly; this breaks
time consistency. Also if repeats are not handled in time this causes
infinite loops.
* Move rarely-used functions to external files, simplify stuff, get rid
of internal driver events; saves ~1 kB per add-in overall.