SlyVTT
|
d81616ad38
|
separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
|
2023-08-22 10:39:37 +02:00 |
|
SlyVTT
|
4a81853505
|
Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode
|
2023-08-21 22:53:33 +02:00 |
|
SlyVTT
|
35e173f838
|
first attempt of external dialogs with level0.tmx only - currently buggy - not compiling
|
2023-08-21 21:35:49 +02:00 |
|
SlyVTT
|
9c38862507
|
corrected a little bug in path (forgot to take the last point of the track + edited a bit maps for aesthetic reasons :D
|
2023-08-21 14:05:22 +02:00 |
|
SlyVTT
|
4dec9677ff
|
adjusted some images to get correct upscaling on CG versions
|
2023-08-20 11:02:00 +02:00 |
|
SlyVTT
|
311ee090b0
|
Merge remote-tracking branch 'origin/lephe-art' into dev
|
2023-08-20 10:52:03 +02:00 |
|
SlyVTT
|
8a7a09d960
|
Merge remote-tracking branch 'origin/converter-fix' into dev
|
2023-08-20 10:22:48 +02:00 |
|
Lephenixnoir
|
4eac46ee71
|
fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
|
2023-08-19 23:42:48 +02:00 |
|
Lephenixnoir
|
b196419d5c
|
some art/font improvements + auto scaling
|
2023-08-19 17:33:00 +02:00 |
|
|
5b74a5e4b9
|
Solved TLB miss by changing bytes() to bytes("", "UTF-16")
|
2023-08-19 15:34:26 +02:00 |
|
SlyVTT
|
8639a3feed
|
added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
|
2023-08-19 14:18:41 +02:00 |
|
SlyVTT
|
196cbb97ae
|
tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
|
2023-08-19 11:16:51 +02:00 |
|
SlyVTT
|
f56b6432f2
|
interaction with items of the map (NPC, INFO, SIGNS, ...)
|
2023-08-18 20:56:44 +02:00 |
|
SlyVTT
|
9d8464e0d5
|
added items on all maps - one bug to be corrected with coodinates
|
2023-08-16 23:12:16 +02:00 |
|
SlyVTT
|
a5328d0be6
|
Added support for Player actions and interaction with the items within the map
|
2023-08-16 19:36:31 +02:00 |
|
SlyVTT
|
c5975889bc
|
Added importation of ExtraData from ObjectLayer in Tiled TMX files
|
2023-08-16 17:34:45 +02:00 |
|
SlyVTT
|
6075e47ba8
|
try to import Extra Data from world and maps
|
2023-08-15 16:50:51 +02:00 |
|
SlyVTT
|
df33d2f090
|
added a new 1bit (N&B) target for CG to test the maps in the emulator
|
2023-08-15 12:55:06 +02:00 |
|
SlyVTT
|
272d60b0aa
|
preparing stuff for map change when reaching borders during gameplay
|
2023-08-14 18:40:36 +02:00 |
|
SlyVTT
|
e012e5a428
|
A loooooooot of refactoring to make the function calls easier and more consistant
|
2023-08-11 08:54:04 +02:00 |
|
SlyVTT
|
16a198bc64
|
try to find the source of the bug (need to get map data correctly filled) in map with converter.py
|
2023-08-10 16:22:31 +02:00 |
|
SlyVTT
|
53b0ddf750
|
converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
|
2023-08-08 09:46:07 +02:00 |
|
SlyVTT
|
7d04e62848
|
corrected maps + start implementing world with multiple maps
|
2023-08-03 21:55:51 +02:00 |
|
SlyVTT
|
f805cf7b16
|
added map level3.tmx
|
2023-08-03 08:11:39 +02:00 |
|
SlyVTT
|
5e0612f7ec
|
corrected maps level1.tmx and level2.tmx to get correct split per layer
|
2023-08-02 19:37:29 +02:00 |
|
SlyVTT
|
e0e4140c9b
|
Made map importation from tmx a bit cleaner + map structure slightly lighter
|
2023-08-01 22:26:59 +02:00 |
|
SlyVTT
|
17758d07f0
|
All tilesets converted to add transparency on foreground layer tiles
|
2023-07-10 20:22:54 +02:00 |
|
SlyVTT
|
66a66bae91
|
split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
|
2023-07-10 19:35:22 +02:00 |
|
SlyVTT
|
6ec5895acc
|
corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
|
2023-07-10 13:11:35 +02:00 |
|
SlyVTT
|
a7d6e8f2d7
|
added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
|
2023-07-09 20:27:22 +02:00 |
|
SlyVTT
|
8258bc7bb8
|
corrected tile issue with full map
|
2023-07-08 22:48:46 +02:00 |
|
SlyVTT
|
4b419694fc
|
added a full map 25x14 tiles + start a Tile_Data structure for collision
|
2023-07-08 22:39:06 +02:00 |
|
mibi88
|
23dde6593c
|
Improved collisions and CG port. Still need to make the collisions less sticky.
|
2023-07-08 20:07:34 +02:00 |
|
SlyVTT
|
f0417bee16
|
merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
|
2023-07-07 18:22:39 +02:00 |
|