attilavs2
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522f6d25a8
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Remove silly goofy string breaking everything
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2024-07-28 23:08:56 +02:00 |
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attilavs2
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32764e675a
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Alignement entre converters.py et game.h
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2024-07-28 22:03:11 +02:00 |
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attilavs2
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82a519659d
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Debug de ExtraData 2.0
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2024-07-28 21:04:26 +02:00 |
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attilavs2
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dae4bd8a55
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Revert "Revert "Première compilation refactoring ExtraData""
This reverts commit 35a7a5f923 .
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2024-07-28 12:40:39 +02:00 |
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attilavs2
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35a7a5f923
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Revert "Première compilation refactoring ExtraData"
This reverts commit 5bdee9b5af .
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2024-07-28 12:38:18 +02:00 |
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attilavs2
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5bdee9b5af
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Première compilation refactoring ExtraData
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2024-07-28 12:35:23 +02:00 |
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mibi88
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badf915358
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Better EGA tileset + fixed the guardian's house
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2024-07-26 18:16:05 +02:00 |
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mibi88
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1daba61188
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NPC face property
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2024-07-26 17:01:51 +02:00 |
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mibi88
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3b2fc58c57
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More faces :) + reduced map converter logs.
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2024-07-25 19:08:23 +02:00 |
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SlyVTT
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32d364e117
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corrected one remaining typo in a dialog
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2023-08-26 17:15:11 +02:00 |
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SlyVTT
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53663f61ec
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
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SlyVTT
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126bd87d6e
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corrected some dialogs with special accentued characters and two question that were too long for fx version
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2023-08-23 21:30:54 +02:00 |
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SlyVTT
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fd182b5f3c
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Some minor tuning on dialogs sequence + remove/adjust DEBUGMODE infos
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2023-08-22 10:48:01 +02:00 |
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SlyVTT
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d81616ad38
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
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SlyVTT
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4a81853505
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Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode
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2023-08-21 22:53:33 +02:00 |
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SlyVTT
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35e173f838
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first attempt of external dialogs with level0.tmx only - currently buggy - not compiling
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2023-08-21 21:35:49 +02:00 |
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SlyVTT
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9c38862507
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corrected a little bug in path (forgot to take the last point of the track + edited a bit maps for aesthetic reasons :D
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2023-08-21 14:05:22 +02:00 |
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SlyVTT
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4dec9677ff
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adjusted some images to get correct upscaling on CG versions
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2023-08-20 11:02:00 +02:00 |
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SlyVTT
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311ee090b0
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Merge remote-tracking branch 'origin/lephe-art' into dev
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2023-08-20 10:52:03 +02:00 |
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SlyVTT
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8a7a09d960
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Merge remote-tracking branch 'origin/converter-fix' into dev
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2023-08-20 10:22:48 +02:00 |
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Lephenixnoir
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4eac46ee71
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fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
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2023-08-19 23:42:48 +02:00 |
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Lephenixnoir
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b196419d5c
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some art/font improvements + auto scaling
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2023-08-19 17:33:00 +02:00 |
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5b74a5e4b9
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Solved TLB miss by changing bytes() to bytes("", "UTF-16")
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2023-08-19 15:34:26 +02:00 |
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SlyVTT
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8639a3feed
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
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SlyVTT
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196cbb97ae
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tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
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2023-08-19 11:16:51 +02:00 |
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SlyVTT
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f56b6432f2
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
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SlyVTT
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9d8464e0d5
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added items on all maps - one bug to be corrected with coodinates
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2023-08-16 23:12:16 +02:00 |
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SlyVTT
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a5328d0be6
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Added support for Player actions and interaction with the items within the map
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2023-08-16 19:36:31 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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df33d2f090
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added a new 1bit (N&B) target for CG to test the maps in the emulator
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2023-08-15 12:55:06 +02:00 |
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SlyVTT
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272d60b0aa
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
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SlyVTT
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e012e5a428
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |
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SlyVTT
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16a198bc64
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try to find the source of the bug (need to get map data correctly filled) in map with converter.py
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2023-08-10 16:22:31 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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SlyVTT
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f805cf7b16
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added map level3.tmx
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2023-08-03 08:11:39 +02:00 |
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SlyVTT
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5e0612f7ec
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corrected maps level1.tmx and level2.tmx to get correct split per layer
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2023-08-02 19:37:29 +02:00 |
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SlyVTT
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e0e4140c9b
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Made map importation from tmx a bit cleaner + map structure slightly lighter
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2023-08-01 22:26:59 +02:00 |
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SlyVTT
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17758d07f0
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All tilesets converted to add transparency on foreground layer tiles
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2023-07-10 20:22:54 +02:00 |
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SlyVTT
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66a66bae91
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split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
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2023-07-10 19:35:22 +02:00 |
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SlyVTT
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6ec5895acc
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corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
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2023-07-10 13:11:35 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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SlyVTT
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8258bc7bb8
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corrected tile issue with full map
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2023-07-08 22:48:46 +02:00 |
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SlyVTT
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4b419694fc
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added a full map 25x14 tiles + start a Tile_Data structure for collision
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2023-07-08 22:39:06 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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