mibi88
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48f1f44b5b
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Converting portals. Not tested yet.
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2024-07-31 21:57:37 +02:00 |
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mibi88
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0e46c490ae
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Restore everything...
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2024-07-31 20:10:45 +02:00 |
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mibi88
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f6ac4963b8
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Fixed 1b version, using fxg3a for the 1bpp and 2bpp modes on cg
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2024-07-27 18:44:29 +02:00 |
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mibi88
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3f38bf4ac2
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Very simple player selection
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2024-07-27 17:38:58 +02:00 |
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mibi88
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8ef79972c8
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Use the right tiny npc
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2024-07-27 17:20:06 +02:00 |
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mibi88
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09839a707d
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Better characters
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2024-07-27 16:51:47 +02:00 |
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mibi88
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1daba61188
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NPC face property
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2024-07-26 17:01:51 +02:00 |
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mibi88
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5a5fe87490
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Better graphics :)
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2024-07-25 17:03:34 +02:00 |
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mibi88
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2547f82238
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Bug fixes
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2024-07-25 13:20:56 +02:00 |
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mibi88
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12eba00f62
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Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into events
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2024-07-24 15:38:06 +02:00 |
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mibi88
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7a34fefad5
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Started adding support for events.
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2024-07-20 16:53:13 +02:00 |
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Sylvain PILLOT
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66a24edb44
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added target to let build fx9860g_fxascg
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2024-03-26 21:19:52 +01:00 |
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SlyVTT
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53663f61ec
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
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SlyVTT
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126bd87d6e
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corrected some dialogs with special accentued characters and two question that were too long for fx version
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2023-08-23 21:30:54 +02:00 |
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SlyVTT
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d81616ad38
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
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SlyVTT
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35e173f838
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first attempt of external dialogs with level0.tmx only - currently buggy - not compiling
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2023-08-21 21:35:49 +02:00 |
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SlyVTT
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8639a3feed
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
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SlyVTT
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196cbb97ae
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tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
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2023-08-19 11:16:51 +02:00 |
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SlyVTT
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4786d3cddc
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major refactoring of folders structure + added new icons for each version of the game
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2023-08-17 18:43:55 +02:00 |
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SlyVTT
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9d8464e0d5
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added items on all maps - one bug to be corrected with coodinates
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2023-08-16 23:12:16 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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df33d2f090
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added a new 1bit (N&B) target for CG to test the maps in the emulator
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2023-08-15 12:55:06 +02:00 |
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SlyVTT
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d84fd7f886
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Cleaned CMakeLists.txt
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2023-08-08 09:52:34 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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mibi88
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6ccd93843d
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Fixed the code to work with Sly's changes
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2023-07-13 23:49:07 +02:00 |
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SlyVTT
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04f0a75472
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added transparency to all mode + working dialogs on all plateforms and for all colorsets (thanks Lephe)
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2023-07-13 22:23:31 +02:00 |
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SlyVTT
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5f55b46bad
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added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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2023-07-10 20:55:27 +02:00 |
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SlyVTT
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17758d07f0
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All tilesets converted to add transparency on foreground layer tiles
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2023-07-10 20:22:54 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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mibi88
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50d32811a0
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Fixed CMakeLists.txt to be able to choose between the color and the 2b tileset on the CG
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2023-07-09 12:39:08 +02:00 |
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8783e0e796
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Tileset couleur
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2023-07-09 10:30:27 +02:00 |
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SlyVTT
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8258bc7bb8
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corrected tile issue with full map
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2023-07-08 22:48:46 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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mibi88
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3fdc9fffe6
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Merge branch 'master' into master
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2023-07-08 18:43:47 +02:00 |
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mibi88
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cb452383ad
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Fixed a little filename error
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2023-07-08 18:02:05 +02:00 |
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mibi88
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c90a80d5c9
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Merge branch 'master' into master
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2023-07-08 17:46:18 +02:00 |
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mibi88
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a16679bcd6
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Fixed a bad file name
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2023-07-08 17:45:35 +02:00 |
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mibi88
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a857091f74
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Merge branch 'master' into master
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2023-07-08 16:58:41 +02:00 |
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mibi88
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908b971317
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
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SlyVTT
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60c26b8c22
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merged Shadow's PR - Brand New B&W Tileset
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2023-07-08 13:16:49 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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25bc00e311
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added key input + support for USB screenshots/record
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2023-07-06 22:02:37 +02:00 |
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SlyVTT
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5195cdba49
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added B&W vs Grayscale switch
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2023-07-06 21:16:07 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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