SlyVTT
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5f55b46bad
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added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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2023-07-10 20:55:27 +02:00 |
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SlyVTT
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66a66bae91
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split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
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2023-07-10 19:35:22 +02:00 |
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SlyVTT
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6ec5895acc
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corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
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2023-07-10 13:11:35 +02:00 |
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mibi88
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c7008cc4d1
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Player position fix for cg version
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2023-07-09 22:20:53 +02:00 |
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mibi88
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32d40773ac
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 22:05:22 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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SlyVTT
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396c9c9bfe
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code made complaitn with the 'max 80-char per line' rule
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2023-07-09 21:53:07 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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mibi88
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48854d5108
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 16:15:13 +02:00 |
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mibi88
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86430b853a
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Collisions are now completely working, just need to fill the array of all tiles where the player can't go through.
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2023-07-09 15:45:46 +02:00 |
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mibi88
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6afde39af8
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\o/ The collisions are working PERFECTLY now except on the borders of the map! \o/
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2023-07-09 13:37:49 +02:00 |
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mibi88
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909e0760c5
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Collisions are not sticky anymore and the player can't go trough the blocks but he is shaking when you collide with a wall and is not stopped by the borders of the map.
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2023-07-09 13:22:20 +02:00 |
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SlyVTT
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9666d21ec1
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corrected Player struct to avoid char overflow on CG (resolution is 396px wide > 255 (so out of bound for char)
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2023-07-08 23:02:57 +02:00 |
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SlyVTT
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4b419694fc
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added a full map 25x14 tiles + start a Tile_Data structure for collision
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2023-07-08 22:39:06 +02:00 |
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mibi88
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23dde6593c
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Improved collisions and CG port. Still need to make the collisions less sticky.
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2023-07-08 20:07:34 +02:00 |
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mibi88
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94b2187ad4
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Added some comments.
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2023-07-08 16:57:04 +02:00 |
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mibi88
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8d316d0d0d
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Collisions are working :D! I only need to add a framerate limit and add some comments, then everything will be good to merge!
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2023-07-08 16:40:25 +02:00 |
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mibi88
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908b971317
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Restructured a lot of things. Collisions are not working properly but I'll fix that
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2023-07-08 15:55:06 +02:00 |
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SlyVTT
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c87580130d
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added speed parameter for player
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2023-07-07 19:26:14 +02:00 |
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SlyVTT
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f0417bee16
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merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
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2023-07-07 18:22:39 +02:00 |
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mibi88
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d3f1e55422
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The map displaying is now SUPER fast
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2023-07-07 14:50:30 +02:00 |
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mibi88
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9818d835be
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Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
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2023-07-07 14:20:13 +02:00 |
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SlyVTT
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e6867a37ac
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Placeholder for GameLogic() loop + some comments in the code
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2023-07-06 22:49:29 +02:00 |
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SlyVTT
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25bc00e311
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added key input + support for USB screenshots/record
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2023-07-06 22:02:37 +02:00 |
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SlyVTT
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5195cdba49
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added B&W vs Grayscale switch
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2023-07-06 21:16:07 +02:00 |
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SlyVTT
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5d868c6089
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Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
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2023-07-05 23:22:15 +02:00 |
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