Fcalva
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74f0e3844d
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Merge pull request 'font and 64x64 icon improvements' (#34) from lephe-art into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/34
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2023-08-18 19:24:27 +02:00 |
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Lephenixnoir
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7d6945dd16
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font and 64x64 icon improvements
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2023-08-18 18:23:13 +02:00 |
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Fcalva
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07043b9209
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Merge pull request 'Icones 2b au lieu de 1b' (#33) from Fcalva/Collab_RPG_Fcalva:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/33
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2023-08-18 16:46:37 +02:00 |
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Fcalva
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4679610643
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Merge branch 'master' into master
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2023-08-18 16:46:25 +02:00 |
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13d60a6536
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Ajout d'icones 2b
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2023-08-18 16:44:23 +02:00 |
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mibi88
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67816ae2f3
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Merge pull request 'Fixed a little displaying error in the dialog code' (#32) from mibi88/Collab_RPG-affichage-dialogues:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/32
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2023-08-18 16:14:57 +02:00 |
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mibi88
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f03281507c
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Fixed a little displaying error in the dialog code
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2023-08-18 15:41:19 +02:00 |
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Fcalva
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f55b3b8fbf
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Merge pull request 'MaJ2 : Le retour' (#3) from Slyvtt/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Fcalva/Collab_RPG_Fcalva/pulls/3
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2023-08-18 12:44:31 +02:00 |
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SlyVTT
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8f5eb159a1
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forgot EGA64 tileset in the previous commit
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2023-08-18 12:41:22 +02:00 |
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SlyVTT
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6040652f92
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converted CG images into P8 so save some (few) Kb on ROM
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2023-08-18 12:31:03 +02:00 |
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Fcalva
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5775488575
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Merge pull request 'Nouveaux icones EGA64 pour CG' (#31) from Fcalva/Collab_RPG_Fcalva:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/31
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2023-08-17 22:37:39 +02:00 |
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fccac648e4
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Amélioration + conversion EGA64 des icones
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2023-08-17 22:34:04 +02:00 |
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Fcalva
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4193026e25
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Merge pull request 'MaJ' (#2) from Slyvtt/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Fcalva/Collab_RPG_Fcalva/pulls/2
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2023-08-17 19:47:41 +02:00 |
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SlyVTT
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4786d3cddc
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major refactoring of folders structure + added new icons for each version of the game
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2023-08-17 18:43:55 +02:00 |
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Fcalva
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9f9c782c79
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Merge pull request 'Ajout de ma fiche de sprites' (#30) from Fcalva/Collab_RPG_Fcalva:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/30
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2023-08-17 14:30:13 +02:00 |
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6b4d143910
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Ajout de mes sprites 2b version fx et cg
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2023-08-17 10:49:06 +02:00 |
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Fcalva
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e394b69196
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Merge pull request 'MaJ de la fork' (#1) from Slyvtt/Collab_RPG:master into master
Reviewed-on: https://gitea.planet-casio.com/Fcalva/Collab_RPG_Fcalva/pulls/1
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2023-08-17 10:15:14 +02:00 |
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SlyVTT
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ad525b8693
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Corrected bug regarding interactions with items in maps - used local coordinates instead of world coordinates :(
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2023-08-17 07:11:52 +02:00 |
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SlyVTT
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9d8464e0d5
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added items on all maps - one bug to be corrected with coodinates
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2023-08-16 23:12:16 +02:00 |
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SlyVTT
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a5328d0be6
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Added support for Player actions and interaction with the items within the map
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2023-08-16 19:36:31 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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df33d2f090
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added a new 1bit (N&B) target for CG to test the maps in the emulator
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2023-08-15 12:55:06 +02:00 |
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SlyVTT
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217221cd6c
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added a verification on walkability of the target tile on next map
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2023-08-14 21:15:38 +02:00 |
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SlyVTT
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f895171e40
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Merge branch 'dev'
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2023-08-14 20:49:01 +02:00 |
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SlyVTT
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cb24bee3f8
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implementation of map change during gameplay by crossing map borders
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2023-08-14 20:46:51 +02:00 |
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SlyVTT
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272d60b0aa
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
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mibi88
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bbb415df15
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Merge pull request 'Fixed a bug when displaying 3 choices.' (#28) from mibi88/Collab_RPG-affichage-dialogues:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/28
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2023-08-11 12:31:16 +02:00 |
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mibi88
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d4fc8db489
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Fixed a bug when displaying 3 choices.
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2023-08-11 12:23:07 +02:00 |
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SlyVTT
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e012e5a428
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |
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SlyVTT
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1bf630dfcb
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refactor structures to pack everything in typedef struct Game
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2023-08-11 08:04:17 +02:00 |
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Lephenixnoir
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fe2492b7de
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fix buggy access to converted map
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2023-08-10 18:33:17 +02:00 |
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SlyVTT
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16a198bc64
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try to find the source of the bug (need to get map data correctly filled) in map with converter.py
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2023-08-10 16:22:31 +02:00 |
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SlyVTT
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d84fd7f886
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Cleaned CMakeLists.txt
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2023-08-08 09:52:34 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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SlyVTT
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f805cf7b16
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added map level3.tmx
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2023-08-03 08:11:39 +02:00 |
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SlyVTT
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5e0612f7ec
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corrected maps level1.tmx and level2.tmx to get correct split per layer
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2023-08-02 19:37:29 +02:00 |
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SlyVTT
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d3684acaed
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clean mapstruct.h from useless structures
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2023-08-01 22:39:21 +02:00 |
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SlyVTT
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e0e4140c9b
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Made map importation from tmx a bit cleaner + map structure slightly lighter
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2023-08-01 22:26:59 +02:00 |
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mibi88
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5a1ba659a7
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Added some line jumps & some improvements
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2023-07-20 13:34:13 +02:00 |
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mibi88
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dd39c30be9
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Mise à jour de 'README.md'
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2023-07-20 13:32:37 +02:00 |
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mibi88
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6f4ff02f51
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I'll merge that, if newline support and/or support for words that don't fit in the screen is needed, I'll make another PR.
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/25
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2023-07-20 13:26:28 +02:00 |
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mibi88
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ea9244ca61
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Finished adding comments to the dialogs code.
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2023-07-20 13:11:36 +02:00 |
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mibi88
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6acb9ab93b
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Fixed the last graphical issue.
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2023-07-20 11:27:19 +02:00 |
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mibi88
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d1e32de9c5
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Started adding comments. Still have this weird bug on the mono calculator
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2023-07-19 23:11:00 +02:00 |
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mibi88
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c82a9fc5da
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Fixed some graphical issues, only one is still there on mono
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2023-07-19 20:53:14 +02:00 |
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mibi88
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65ed14fc37
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Everything is working now.
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2023-07-19 20:06:28 +02:00 |
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mibi88
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aafa52f4ae
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Changed showtext_opt to redraw the screen on the animation at the end of an interaction, like Lephé recommended it.
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2023-07-19 17:43:02 +02:00 |
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