Commit graph

33 commits

Author SHA1 Message Date
attilavs2
a8ff55c1cf npc : Fix NPC_STACK_SIZE qui était trop gros pour fx 2024-08-01 18:34:36 +02:00
attilavs2
5cc9216155 Fix warnings and clang-format 2024-08-01 17:48:10 +02:00
attilavs2
322610d723 Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into dev 2024-08-01 17:40:00 +02:00
attilavs2
a86462fdb2 npc : Functional npc_stack 2024-08-01 17:37:42 +02:00
mibi88
6c5641e5e9 Added NPC animation. 2024-08-01 17:37:20 +02:00
attilavs2
fd28af1005 npc : Ajout de npc_stack et réecriture des fonctions + Résolution de warnings 2024-08-01 15:05:42 +02:00
mibi88
0e46c490ae Restore everything... 2024-07-31 20:10:45 +02:00
mibi88
5eb1d18ea7 Small improvement 2024-07-29 21:08:55 +02:00
mibi88
2ca939430d Better .clang-format (maybe I added some useless things: I don't know what the LLVM style sets the settings to) 2024-07-29 21:04:23 +02:00
mibi88
dafe7032f3 Using clang-format 2024-07-29 11:36:11 +02:00
mibi88
8ef79972c8 Use the right tiny npc 2024-07-27 17:20:06 +02:00
mibi88
04480f2c2c Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into npc 2024-07-27 15:31:11 +02:00
attilavs2
21a5659d58 Continue working on pathfinding 2024-07-27 14:02:04 +02:00
mibi88
1daba61188 NPC face property 2024-07-26 17:01:51 +02:00
mibi88
12eba00f62 Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into events 2024-07-24 15:38:06 +02:00
attilavs2
52da4be1af npc : correction de warnings 2024-07-23 18:17:02 +02:00
attilavs2
49303ba6ad npc : ajout des déclarations des nouvelles fonctions, typo 2024-07-23 18:06:42 +02:00
attilavs2
b5a5ae2a5a Fix : Fuite de mémoire 2024-07-23 17:57:22 +02:00
attilavs2
c0d0c23ef9 npc_pathfind complété*
*Testé avec un nombre limité de cas
2024-07-23 17:54:22 +02:00
attilavs2
6de033d259 Début de débbugage de npc_pathfind 2024-07-21 12:26:41 +02:00
attilavs2
e7ada9d3da Pathfinding NPC complet (a tester) 2024-07-21 11:50:12 +02:00
attilavs2
96f413eb14 Début de pathfinding pour les NPCs 2024-07-21 02:42:50 +02:00
Sylvain PILLOT
6b333303ec Added FXG3A build targets with dully corrected code [dev] 2024-03-27 10:44:15 +01:00
SlyVTT
f6b8b792fd finished solving all the last warmings (unused parameters) to make the situation clear 2023-10-01 10:42:04 +02:00
SlyVTT
53663f61ec added NPCs movement along paths + adjusted interraction system to work with moving positions 2023-08-26 17:13:05 +02:00
SlyVTT
fd182b5f3c Some minor tuning on dialogs sequence + remove/adjust DEBUGMODE infos 2023-08-22 10:48:01 +02:00
SlyVTT
9c38862507 corrected a little bug in path (forgot to take the last point of the track + edited a bit maps for aesthetic reasons :D 2023-08-21 14:05:22 +02:00
SlyVTT
db2880dc8f Fixed NPCs path alignement and importation (thanks Lephé) 2023-08-20 10:29:10 +02:00
SlyVTT
8a7a09d960 Merge remote-tracking branch 'origin/converter-fix' into dev 2023-08-20 10:22:48 +02:00
Lephenixnoir
4eac46ee71
fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
2023-08-19 23:42:48 +02:00
e6a677a392 avancées de debug 2023-08-19 15:53:31 +02:00
5b74a5e4b9 Solved TLB miss by changing bytes() to bytes("", "UTF-16") 2023-08-19 15:34:26 +02:00
SlyVTT
8639a3feed added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved 2023-08-19 14:18:41 +02:00