attilavs2
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a8ff55c1cf
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npc : Fix NPC_STACK_SIZE qui était trop gros pour fx
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2024-08-01 18:34:36 +02:00 |
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attilavs2
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5cc9216155
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Fix warnings and clang-format
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2024-08-01 17:48:10 +02:00 |
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attilavs2
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322610d723
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Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into dev
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2024-08-01 17:40:00 +02:00 |
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attilavs2
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a86462fdb2
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npc : Functional npc_stack
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2024-08-01 17:37:42 +02:00 |
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mibi88
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6c5641e5e9
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Added NPC animation.
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2024-08-01 17:37:20 +02:00 |
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attilavs2
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fd28af1005
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npc : Ajout de npc_stack et réecriture des fonctions + Résolution de warnings
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2024-08-01 15:05:42 +02:00 |
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mibi88
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0e46c490ae
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Restore everything...
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2024-07-31 20:10:45 +02:00 |
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mibi88
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5eb1d18ea7
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Small improvement
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2024-07-29 21:08:55 +02:00 |
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mibi88
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2ca939430d
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Better .clang-format (maybe I added some useless things: I don't know what the LLVM style sets the settings to)
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2024-07-29 21:04:23 +02:00 |
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mibi88
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dafe7032f3
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Using clang-format
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2024-07-29 11:36:11 +02:00 |
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mibi88
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8ef79972c8
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Use the right tiny npc
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2024-07-27 17:20:06 +02:00 |
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mibi88
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04480f2c2c
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Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into npc
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2024-07-27 15:31:11 +02:00 |
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attilavs2
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21a5659d58
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Continue working on pathfinding
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2024-07-27 14:02:04 +02:00 |
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mibi88
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1daba61188
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NPC face property
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2024-07-26 17:01:51 +02:00 |
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mibi88
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12eba00f62
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Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into events
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2024-07-24 15:38:06 +02:00 |
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attilavs2
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52da4be1af
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npc : correction de warnings
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2024-07-23 18:17:02 +02:00 |
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attilavs2
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49303ba6ad
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npc : ajout des déclarations des nouvelles fonctions, typo
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2024-07-23 18:06:42 +02:00 |
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attilavs2
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b5a5ae2a5a
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Fix : Fuite de mémoire
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2024-07-23 17:57:22 +02:00 |
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attilavs2
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c0d0c23ef9
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npc_pathfind complété*
*Testé avec un nombre limité de cas
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2024-07-23 17:54:22 +02:00 |
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attilavs2
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6de033d259
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Début de débbugage de npc_pathfind
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2024-07-21 12:26:41 +02:00 |
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attilavs2
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e7ada9d3da
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Pathfinding NPC complet (a tester)
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2024-07-21 11:50:12 +02:00 |
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attilavs2
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96f413eb14
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Début de pathfinding pour les NPCs
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2024-07-21 02:42:50 +02:00 |
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Sylvain PILLOT
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6b333303ec
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Added FXG3A build targets with dully corrected code [dev]
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2024-03-27 10:44:15 +01:00 |
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SlyVTT
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f6b8b792fd
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finished solving all the last warmings (unused parameters) to make the situation clear
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2023-10-01 10:42:04 +02:00 |
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SlyVTT
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53663f61ec
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
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SlyVTT
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fd182b5f3c
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Some minor tuning on dialogs sequence + remove/adjust DEBUGMODE infos
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2023-08-22 10:48:01 +02:00 |
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SlyVTT
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9c38862507
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corrected a little bug in path (forgot to take the last point of the track + edited a bit maps for aesthetic reasons :D
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2023-08-21 14:05:22 +02:00 |
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SlyVTT
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db2880dc8f
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Fixed NPCs path alignement and importation (thanks Lephé)
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2023-08-20 10:29:10 +02:00 |
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SlyVTT
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8a7a09d960
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Merge remote-tracking branch 'origin/converter-fix' into dev
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2023-08-20 10:22:48 +02:00 |
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Lephenixnoir
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4eac46ee71
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fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
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2023-08-19 23:42:48 +02:00 |
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e6a677a392
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avancées de debug
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2023-08-19 15:53:31 +02:00 |
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5b74a5e4b9
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Solved TLB miss by changing bytes() to bytes("", "UTF-16")
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2023-08-19 15:34:26 +02:00 |
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SlyVTT
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8639a3feed
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
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