Commit graph

59 commits

Author SHA1 Message Date
mibi88
6cfe0ab687 Got NPCs working again! 2024-07-31 14:38:29 +02:00
mibi88
6ab37ee4fb NPCs nearly working 2024-07-31 14:12:55 +02:00
mibi88
dfb61f18fe Started adding NPCs back to the game 2024-07-31 13:53:47 +02:00
mibi88
da63b8ce06 Added sign support back 2024-07-31 12:54:40 +02:00
mibi88
563ed47753 Moved parts of the converter to another file 2024-07-31 12:06:00 +02:00
mibi88
91e0e4b74d Adding back dialog support. Not tested yet, because NPCs are not added back yet. 2024-07-30 22:37:04 +02:00
mibi88
efde68f9c7 Got map rendering back working 2024-07-30 20:15:39 +02:00
mibi88
2202ec6d38 Merge dev into new_converter 2024-07-30 18:19:49 +02:00
mibi88
bc8382ac65 Started writing a new converter 2024-07-30 17:44:12 +02:00
attilavs2
a06977469c Remove debug hint breaking everything 2024-07-29 10:59:58 +02:00
attilavs2
9efb47c3b6 Revert "Continue debugging of converters.py"
This reverts commit 499856e38c.
2024-07-28 23:20:19 +02:00
attilavs2
499856e38c Continue debugging of converters.py 2024-07-28 23:19:44 +02:00
attilavs2
522f6d25a8 Remove silly goofy string breaking everything 2024-07-28 23:08:56 +02:00
attilavs2
32764e675a Alignement entre converters.py et game.h 2024-07-28 22:03:11 +02:00
attilavs2
82a519659d Debug de ExtraData 2.0 2024-07-28 21:04:26 +02:00
attilavs2
dae4bd8a55 Revert "Revert "Première compilation refactoring ExtraData""
This reverts commit 35a7a5f923.
2024-07-28 12:40:39 +02:00
attilavs2
35a7a5f923 Revert "Première compilation refactoring ExtraData"
This reverts commit 5bdee9b5af.
2024-07-28 12:38:18 +02:00
attilavs2
5bdee9b5af Première compilation refactoring ExtraData 2024-07-28 12:35:23 +02:00
mibi88
badf915358 Better EGA tileset + fixed the guardian's house 2024-07-26 18:16:05 +02:00
mibi88
1daba61188 NPC face property 2024-07-26 17:01:51 +02:00
mibi88
3b2fc58c57 More faces :) + reduced map converter logs. 2024-07-25 19:08:23 +02:00
SlyVTT
32d364e117 corrected one remaining typo in a dialog 2023-08-26 17:15:11 +02:00
SlyVTT
53663f61ec added NPCs movement along paths + adjusted interraction system to work with moving positions 2023-08-26 17:13:05 +02:00
SlyVTT
126bd87d6e corrected some dialogs with special accentued characters and two question that were too long for fx version 2023-08-23 21:30:54 +02:00
SlyVTT
fd182b5f3c Some minor tuning on dialogs sequence + remove/adjust DEBUGMODE infos 2023-08-22 10:48:01 +02:00
SlyVTT
d81616ad38 separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly 2023-08-22 10:39:37 +02:00
SlyVTT
4a81853505 Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode 2023-08-21 22:53:33 +02:00
SlyVTT
35e173f838 first attempt of external dialogs with level0.tmx only - currently buggy - not compiling 2023-08-21 21:35:49 +02:00
SlyVTT
9c38862507 corrected a little bug in path (forgot to take the last point of the track + edited a bit maps for aesthetic reasons :D 2023-08-21 14:05:22 +02:00
SlyVTT
4dec9677ff adjusted some images to get correct upscaling on CG versions 2023-08-20 11:02:00 +02:00
SlyVTT
311ee090b0 Merge remote-tracking branch 'origin/lephe-art' into dev 2023-08-20 10:52:03 +02:00
SlyVTT
8a7a09d960 Merge remote-tracking branch 'origin/converter-fix' into dev 2023-08-20 10:22:48 +02:00
Lephenixnoir
4eac46ee71
fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
2023-08-19 23:42:48 +02:00
Lephenixnoir
b196419d5c
some art/font improvements + auto scaling 2023-08-19 17:33:00 +02:00
5b74a5e4b9 Solved TLB miss by changing bytes() to bytes("", "UTF-16") 2023-08-19 15:34:26 +02:00
SlyVTT
8639a3feed added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved 2023-08-19 14:18:41 +02:00
SlyVTT
196cbb97ae tuned a bit dialogs (validate with SHIFT) + start working on NPCs path 2023-08-19 11:16:51 +02:00
SlyVTT
f56b6432f2 interaction with items of the map (NPC, INFO, SIGNS, ...) 2023-08-18 20:56:44 +02:00
SlyVTT
9d8464e0d5 added items on all maps - one bug to be corrected with coodinates 2023-08-16 23:12:16 +02:00
SlyVTT
a5328d0be6 Added support for Player actions and interaction with the items within the map 2023-08-16 19:36:31 +02:00
SlyVTT
c5975889bc Added importation of ExtraData from ObjectLayer in Tiled TMX files 2023-08-16 17:34:45 +02:00
SlyVTT
6075e47ba8 try to import Extra Data from world and maps 2023-08-15 16:50:51 +02:00
SlyVTT
df33d2f090 added a new 1bit (N&B) target for CG to test the maps in the emulator 2023-08-15 12:55:06 +02:00
SlyVTT
272d60b0aa preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
SlyVTT
e012e5a428 A loooooooot of refactoring to make the function calls easier and more consistant 2023-08-11 08:54:04 +02:00
SlyVTT
16a198bc64 try to find the source of the bug (need to get map data correctly filled) in map with converter.py 2023-08-10 16:22:31 +02:00
SlyVTT
53b0ddf750 converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet 2023-08-08 09:46:07 +02:00
SlyVTT
7d04e62848 corrected maps + start implementing world with multiple maps 2023-08-03 21:55:51 +02:00
SlyVTT
f805cf7b16 added map level3.tmx 2023-08-03 08:11:39 +02:00
SlyVTT
5e0612f7ec corrected maps level1.tmx and level2.tmx to get correct split per layer 2023-08-02 19:37:29 +02:00