Commit graph

202 commits

Author SHA1 Message Date
SlyVTT
cb24bee3f8 implementation of map change during gameplay by crossing map borders 2023-08-14 20:46:51 +02:00
SlyVTT
272d60b0aa preparing stuff for map change when reaching borders during gameplay 2023-08-14 18:40:36 +02:00
mibi88
bbb415df15 Merge pull request 'Fixed a bug when displaying 3 choices.' (#28) from mibi88/Collab_RPG-affichage-dialogues:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/28
2023-08-11 12:31:16 +02:00
mibi88
d4fc8db489 Fixed a bug when displaying 3 choices. 2023-08-11 12:23:07 +02:00
SlyVTT
e012e5a428 A loooooooot of refactoring to make the function calls easier and more consistant 2023-08-11 08:54:04 +02:00
SlyVTT
1bf630dfcb refactor structures to pack everything in typedef struct Game 2023-08-11 08:04:17 +02:00
Lephenixnoir
fe2492b7de
fix buggy access to converted map 2023-08-10 18:33:17 +02:00
SlyVTT
16a198bc64 try to find the source of the bug (need to get map data correctly filled) in map with converter.py 2023-08-10 16:22:31 +02:00
SlyVTT
d84fd7f886 Cleaned CMakeLists.txt 2023-08-08 09:52:34 +02:00
SlyVTT
53b0ddf750 converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet 2023-08-08 09:46:07 +02:00
SlyVTT
7d04e62848 corrected maps + start implementing world with multiple maps 2023-08-03 21:55:51 +02:00
SlyVTT
f805cf7b16 added map level3.tmx 2023-08-03 08:11:39 +02:00
SlyVTT
5e0612f7ec corrected maps level1.tmx and level2.tmx to get correct split per layer 2023-08-02 19:37:29 +02:00
SlyVTT
d3684acaed clean mapstruct.h from useless structures 2023-08-01 22:39:21 +02:00
SlyVTT
e0e4140c9b Made map importation from tmx a bit cleaner + map structure slightly lighter 2023-08-01 22:26:59 +02:00
mibi88
5a1ba659a7 Added some line jumps & some improvements 2023-07-20 13:34:13 +02:00
mibi88
dd39c30be9 Mise à jour de 'README.md' 2023-07-20 13:32:37 +02:00
mibi88
6f4ff02f51 I'll merge that, if newline support and/or support for words that don't fit in the screen is needed, I'll make another PR.
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/25
2023-07-20 13:26:28 +02:00
mibi88
ea9244ca61 Finished adding comments to the dialogs code. 2023-07-20 13:11:36 +02:00
mibi88
6acb9ab93b Fixed the last graphical issue. 2023-07-20 11:27:19 +02:00
mibi88
d1e32de9c5 Started adding comments. Still have this weird bug on the mono calculator 2023-07-19 23:11:00 +02:00
mibi88
c82a9fc5da Fixed some graphical issues, only one is still there on mono 2023-07-19 20:53:14 +02:00
mibi88
65ed14fc37 Everything is working now. 2023-07-19 20:06:28 +02:00
mibi88
aafa52f4ae Changed showtext_opt to redraw the screen on the animation at the end of an interaction, like Lephé recommended it. 2023-07-19 17:43:02 +02:00
mibi88
afc2623ad0 Fixed a little bug, animation working on th CG50 (thanks Sly) 2023-07-19 16:57:40 +02:00
mibi88
5c02111ac2 Still trying to fix my image_t problems ... 2023-07-19 00:17:38 +02:00
mibi88
ea66f50f44 Everything is now working, except the animation after choosing. 2023-07-18 21:08:12 +02:00
mibi88
acb859eaa8 Already did some fixes, trying to improve animations. 2023-07-18 19:47:47 +02:00
mibi88
f71121a79e Added interactive dialogs, but they are not working properly yet. 2023-07-15 19:26:32 +02:00
mibi88
e53c3d612d Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG 2023-07-15 11:43:34 +02:00
mibi88
1a6ed047ea Managing interactive dialogs. Nothing tested yet. 2023-07-15 11:43:24 +02:00
SlyVTT
d3c6e319d9 correction of a minor position issue in Dialogs on CG + better definition and use of GRAYMODEOK 2023-07-14 15:28:00 +02:00
mibi88
44e966039c Merge pull request 'Dialogs with Sly's fixes for the grey engine.' (#23) from mibi88/Collab_RPG-affichage-dialogues:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/23
2023-07-13 23:52:10 +02:00
mibi88
6ccd93843d Fixed the code to work with Sly's changes 2023-07-13 23:49:07 +02:00
mibi88
a743b88569 Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG 2023-07-13 23:33:50 +02:00
SlyVTT
2cfff4525b added some screenshots 2023-07-13 22:23:59 +02:00
SlyVTT
04f0a75472 added transparency to all mode + working dialogs on all plateforms and for all colorsets (thanks Lephe) 2023-07-13 22:23:31 +02:00
mibi88
f71c185a8d Start of the interactive dialogs code 2023-07-13 12:06:48 +02:00
mibi88
90ddeabbf1 Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG 2023-07-12 12:45:32 +02:00
mibi88
4e06ddce10 Dialogs displaying now works on cg! 2023-07-12 12:42:28 +02:00
mibi88
ca69693c5c Fixed a little typo 2023-07-12 11:44:41 +02:00
mibi88
4956d0de31 Fixed a displaying bug (thanks Slyvtt !) 2023-07-11 23:32:09 +02:00
mibi88
6fa6f03c1a More improvements but something is still buggy :/ 2023-07-11 13:46:18 +02:00
mibi88
dc2a0b1473 Continued improving it. 2023-07-11 13:29:48 +02:00
mibi88
813c23ad00 Dialogs management should work, had not the time to test it yet. 2023-07-11 11:23:27 +02:00
SlyVTT
5f55b46bad added custom font support for both plateform + created a dummy font + corrected dialog text line spacing 2023-07-10 20:55:27 +02:00
SlyVTT
17758d07f0 All tilesets converted to add transparency on foreground layer tiles 2023-07-10 20:22:54 +02:00
SlyVTT
66a66bae91 split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer 2023-07-10 19:35:22 +02:00
SlyVTT
6ec5895acc corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map 2023-07-10 13:11:35 +02:00
mibi88
c7008cc4d1 Player position fix for cg version 2023-07-09 22:20:53 +02:00