mibi88
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1daba61188
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NPC face property
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2024-07-26 17:01:51 +02:00 |
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mibi88
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f91fd572ac
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Bug fix
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2024-07-25 17:20:52 +02:00 |
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mibi88
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2547f82238
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Bug fixes
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2024-07-25 13:20:56 +02:00 |
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mibi88
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25ea360713
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Refactoring
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2024-07-25 13:07:19 +02:00 |
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mibi88
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f6d142c920
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Started refactoring.
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2024-07-24 21:43:21 +02:00 |
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mibi88
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c755be82dd
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Remove useless warnings.
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2024-07-24 19:00:30 +02:00 |
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mibi88
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83200852d9
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Bug fix!
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2024-07-24 18:56:53 +02:00 |
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mibi88
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12eba00f62
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Merge branch 'dev' of git.planet-casio.com:Slyvtt/Collab_RPG into events
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2024-07-24 15:38:06 +02:00 |
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mibi88
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15570a8d91
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Fully working dialogs
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2024-07-20 17:44:44 +02:00 |
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mibi88
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7a34fefad5
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Started adding support for events.
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2024-07-20 16:53:13 +02:00 |
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Sylvain PILLOT
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6b333303ec
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Added FXG3A build targets with dully corrected code [dev]
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2024-03-27 10:44:15 +01:00 |
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SlyVTT
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f6b8b792fd
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finished solving all the last warmings (unused parameters) to make the situation clear
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2023-10-01 10:42:04 +02:00 |
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1b00ef67d8
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Suppresion de warnings
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2023-09-30 15:18:57 +02:00 |
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SlyVTT
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53663f61ec
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added NPCs movement along paths + adjusted interraction system to work with moving positions
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2023-08-26 17:13:05 +02:00 |
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SlyVTT
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fd182b5f3c
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Some minor tuning on dialogs sequence + remove/adjust DEBUGMODE infos
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2023-08-22 10:48:01 +02:00 |
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SlyVTT
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d81616ad38
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separated dialogs into 1 file per map with link in tmx + created dialog sequence/kinkage system + adjusted all maps data accordingly
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2023-08-22 10:39:37 +02:00 |
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SlyVTT
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4a81853505
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Ok, bugs are fixed - need now to implement dialog sequence and automatic story mode
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2023-08-21 22:53:33 +02:00 |
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SlyVTT
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35e173f838
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first attempt of external dialogs with level0.tmx only - currently buggy - not compiling
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2023-08-21 21:35:49 +02:00 |
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SlyVTT
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9c38862507
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corrected a little bug in path (forgot to take the last point of the track + edited a bit maps for aesthetic reasons :D
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2023-08-21 14:05:22 +02:00 |
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SlyVTT
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4dec9677ff
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adjusted some images to get correct upscaling on CG versions
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2023-08-20 11:02:00 +02:00 |
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SlyVTT
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db2880dc8f
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Fixed NPCs path alignement and importation (thanks Lephé)
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2023-08-20 10:29:10 +02:00 |
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SlyVTT
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8a7a09d960
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Merge remote-tracking branch 'origin/converter-fix' into dev
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2023-08-20 10:22:48 +02:00 |
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Lephenixnoir
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4eac46ee71
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fix alignment of NPC xdata/ydata with fxconv workaround
fxconv.ptr() should have an alignment parameter
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2023-08-19 23:42:48 +02:00 |
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e6a677a392
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avancées de debug
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2023-08-19 15:53:31 +02:00 |
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5b74a5e4b9
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Solved TLB miss by changing bytes() to bytes("", "UTF-16")
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2023-08-19 15:34:26 +02:00 |
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SlyVTT
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8639a3feed
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added representation of NPCs + finalized path importation for NPCs - data alignement issue to be solved
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2023-08-19 14:18:41 +02:00 |
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SlyVTT
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196cbb97ae
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tuned a bit dialogs (validate with SHIFT) + start working on NPCs path
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2023-08-19 11:16:51 +02:00 |
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SlyVTT
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f56b6432f2
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interaction with items of the map (NPC, INFO, SIGNS, ...)
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2023-08-18 20:56:44 +02:00 |
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mibi88
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f03281507c
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Fixed a little displaying error in the dialog code
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2023-08-18 15:41:19 +02:00 |
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SlyVTT
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6040652f92
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converted CG images into P8 so save some (few) Kb on ROM
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2023-08-18 12:31:03 +02:00 |
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SlyVTT
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ad525b8693
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Corrected bug regarding interactions with items in maps - used local coordinates instead of world coordinates :(
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2023-08-17 07:11:52 +02:00 |
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SlyVTT
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9d8464e0d5
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added items on all maps - one bug to be corrected with coodinates
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2023-08-16 23:12:16 +02:00 |
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SlyVTT
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a5328d0be6
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Added support for Player actions and interaction with the items within the map
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2023-08-16 19:36:31 +02:00 |
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SlyVTT
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47b8bfa25a
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implementing the basis of player action
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2023-08-16 19:25:24 +02:00 |
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SlyVTT
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c5975889bc
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Added importation of ExtraData from ObjectLayer in Tiled TMX files
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2023-08-16 17:34:45 +02:00 |
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SlyVTT
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6075e47ba8
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try to import Extra Data from world and maps
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2023-08-15 16:50:51 +02:00 |
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SlyVTT
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217221cd6c
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added a verification on walkability of the target tile on next map
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2023-08-14 21:15:38 +02:00 |
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SlyVTT
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f895171e40
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Merge branch 'dev'
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2023-08-14 20:49:01 +02:00 |
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SlyVTT
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cb24bee3f8
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implementation of map change during gameplay by crossing map borders
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2023-08-14 20:46:51 +02:00 |
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SlyVTT
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272d60b0aa
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preparing stuff for map change when reaching borders during gameplay
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2023-08-14 18:40:36 +02:00 |
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mibi88
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d4fc8db489
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Fixed a bug when displaying 3 choices.
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2023-08-11 12:23:07 +02:00 |
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SlyVTT
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e012e5a428
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A loooooooot of refactoring to make the function calls easier and more consistant
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2023-08-11 08:54:04 +02:00 |
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SlyVTT
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1bf630dfcb
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refactor structures to pack everything in typedef struct Game
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2023-08-11 08:04:17 +02:00 |
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Lephenixnoir
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fe2492b7de
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fix buggy access to converted map
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2023-08-10 18:33:17 +02:00 |
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SlyVTT
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16a198bc64
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try to find the source of the bug (need to get map data correctly filled) in map with converter.py
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2023-08-10 16:22:31 +02:00 |
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SlyVTT
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53b0ddf750
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converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
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2023-08-08 09:46:07 +02:00 |
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SlyVTT
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7d04e62848
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corrected maps + start implementing world with multiple maps
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2023-08-03 21:55:51 +02:00 |
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SlyVTT
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d3684acaed
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clean mapstruct.h from useless structures
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2023-08-01 22:39:21 +02:00 |
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SlyVTT
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e0e4140c9b
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Made map importation from tmx a bit cleaner + map structure slightly lighter
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2023-08-01 22:26:59 +02:00 |
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mibi88
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ea9244ca61
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Finished adding comments to the dialogs code.
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2023-07-20 13:11:36 +02:00 |
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