SlyVTT
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5e0612f7ec
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corrected maps level1.tmx and level2.tmx to get correct split per layer
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2023-08-02 19:37:29 +02:00 |
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SlyVTT
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d3684acaed
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clean mapstruct.h from useless structures
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2023-08-01 22:39:21 +02:00 |
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SlyVTT
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e0e4140c9b
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Made map importation from tmx a bit cleaner + map structure slightly lighter
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2023-08-01 22:26:59 +02:00 |
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mibi88
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5a1ba659a7
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Added some line jumps & some improvements
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2023-07-20 13:34:13 +02:00 |
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mibi88
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dd39c30be9
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Mise à jour de 'README.md'
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2023-07-20 13:32:37 +02:00 |
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mibi88
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6f4ff02f51
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I'll merge that, if newline support and/or support for words that don't fit in the screen is needed, I'll make another PR.
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/25
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2023-07-20 13:26:28 +02:00 |
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mibi88
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ea9244ca61
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Finished adding comments to the dialogs code.
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2023-07-20 13:11:36 +02:00 |
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mibi88
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6acb9ab93b
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Fixed the last graphical issue.
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2023-07-20 11:27:19 +02:00 |
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mibi88
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d1e32de9c5
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Started adding comments. Still have this weird bug on the mono calculator
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2023-07-19 23:11:00 +02:00 |
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mibi88
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c82a9fc5da
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Fixed some graphical issues, only one is still there on mono
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2023-07-19 20:53:14 +02:00 |
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mibi88
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65ed14fc37
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Everything is working now.
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2023-07-19 20:06:28 +02:00 |
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mibi88
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aafa52f4ae
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Changed showtext_opt to redraw the screen on the animation at the end of an interaction, like Lephé recommended it.
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2023-07-19 17:43:02 +02:00 |
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mibi88
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afc2623ad0
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Fixed a little bug, animation working on th CG50 (thanks Sly)
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2023-07-19 16:57:40 +02:00 |
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mibi88
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5c02111ac2
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Still trying to fix my image_t problems ...
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2023-07-19 00:17:38 +02:00 |
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mibi88
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ea66f50f44
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Everything is now working, except the animation after choosing.
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2023-07-18 21:08:12 +02:00 |
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mibi88
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acb859eaa8
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Already did some fixes, trying to improve animations.
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2023-07-18 19:47:47 +02:00 |
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mibi88
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f71121a79e
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Added interactive dialogs, but they are not working properly yet.
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2023-07-15 19:26:32 +02:00 |
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mibi88
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e53c3d612d
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-15 11:43:34 +02:00 |
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mibi88
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1a6ed047ea
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Managing interactive dialogs. Nothing tested yet.
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2023-07-15 11:43:24 +02:00 |
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SlyVTT
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d3c6e319d9
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correction of a minor position issue in Dialogs on CG + better definition and use of GRAYMODEOK
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2023-07-14 15:28:00 +02:00 |
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mibi88
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44e966039c
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Merge pull request 'Dialogs with Sly's fixes for the grey engine.' (#23) from mibi88/Collab_RPG-affichage-dialogues:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/23
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2023-07-13 23:52:10 +02:00 |
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mibi88
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6ccd93843d
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Fixed the code to work with Sly's changes
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2023-07-13 23:49:07 +02:00 |
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mibi88
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a743b88569
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-13 23:33:50 +02:00 |
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SlyVTT
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2cfff4525b
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added some screenshots
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2023-07-13 22:23:59 +02:00 |
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SlyVTT
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04f0a75472
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added transparency to all mode + working dialogs on all plateforms and for all colorsets (thanks Lephe)
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2023-07-13 22:23:31 +02:00 |
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mibi88
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f71c185a8d
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Start of the interactive dialogs code
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2023-07-13 12:06:48 +02:00 |
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mibi88
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90ddeabbf1
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-12 12:45:32 +02:00 |
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mibi88
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4e06ddce10
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Dialogs displaying now works on cg!
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2023-07-12 12:42:28 +02:00 |
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mibi88
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ca69693c5c
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Fixed a little typo
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2023-07-12 11:44:41 +02:00 |
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mibi88
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4956d0de31
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Fixed a displaying bug (thanks Slyvtt !)
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2023-07-11 23:32:09 +02:00 |
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mibi88
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6fa6f03c1a
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More improvements but something is still buggy :/
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2023-07-11 13:46:18 +02:00 |
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mibi88
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dc2a0b1473
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Continued improving it.
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2023-07-11 13:29:48 +02:00 |
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mibi88
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813c23ad00
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Dialogs management should work, had not the time to test it yet.
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2023-07-11 11:23:27 +02:00 |
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SlyVTT
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5f55b46bad
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added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
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2023-07-10 20:55:27 +02:00 |
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SlyVTT
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17758d07f0
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All tilesets converted to add transparency on foreground layer tiles
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2023-07-10 20:22:54 +02:00 |
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SlyVTT
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66a66bae91
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split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
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2023-07-10 19:35:22 +02:00 |
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SlyVTT
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6ec5895acc
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corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
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2023-07-10 13:11:35 +02:00 |
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mibi88
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c7008cc4d1
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Player position fix for cg version
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2023-07-09 22:20:53 +02:00 |
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mibi88
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32d40773ac
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 22:05:22 +02:00 |
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mibi88
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474aa17573
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Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
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2023-07-09 22:02:59 +02:00 |
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SlyVTT
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396c9c9bfe
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code made complaitn with the 'max 80-char per line' rule
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2023-07-09 21:53:07 +02:00 |
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SlyVTT
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05f3f8ff4f
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recover Mibi's README.md
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2023-07-09 20:55:20 +02:00 |
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SlyVTT
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a7d6e8f2d7
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added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
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2023-07-09 20:27:22 +02:00 |
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mibi88
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7913b336b7
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Collisions are finally completely working
Fixed collisions, only items in the hard tiles array are missing, but they can be easily filled with Fcalva's list.
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2023-07-09 16:17:33 +02:00 |
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mibi88
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48854d5108
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Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
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2023-07-09 16:15:13 +02:00 |
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mibi88
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86430b853a
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Collisions are now completely working, just need to fill the array of all tiles where the player can't go through.
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2023-07-09 15:45:46 +02:00 |
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mibi88
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83b37d8abf
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Merge pull request 'Finition du premier jet du tileset couleur' (#19) from Fcalva/Collab_RPG_Fcalva3:master into master
Reviewed-on: https://gitea.planet-casio.com/Slyvtt/Collab_RPG/pulls/19
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2023-07-09 15:08:47 +02:00 |
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d771f2ed39
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Finition du premier jet du tileset couleur
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2023-07-09 14:00:17 +02:00 |
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mibi88
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6afde39af8
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\o/ The collisions are working PERFECTLY now except on the borders of the map! \o/
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2023-07-09 13:37:49 +02:00 |
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mibi88
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909e0760c5
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Collisions are not sticky anymore and the player can't go trough the blocks but he is shaking when you collide with a wall and is not stopped by the borders of the map.
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2023-07-09 13:22:20 +02:00 |
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