SlyVTT
|
f895171e40
|
Merge branch 'dev'
|
2023-08-14 20:49:01 +02:00 |
|
SlyVTT
|
cb24bee3f8
|
implementation of map change during gameplay by crossing map borders
|
2023-08-14 20:46:51 +02:00 |
|
SlyVTT
|
272d60b0aa
|
preparing stuff for map change when reaching borders during gameplay
|
2023-08-14 18:40:36 +02:00 |
|
mibi88
|
d4fc8db489
|
Fixed a bug when displaying 3 choices.
|
2023-08-11 12:23:07 +02:00 |
|
SlyVTT
|
e012e5a428
|
A loooooooot of refactoring to make the function calls easier and more consistant
|
2023-08-11 08:54:04 +02:00 |
|
SlyVTT
|
1bf630dfcb
|
refactor structures to pack everything in typedef struct Game
|
2023-08-11 08:04:17 +02:00 |
|
Lephenixnoir
|
fe2492b7de
|
fix buggy access to converted map
|
2023-08-10 18:33:17 +02:00 |
|
SlyVTT
|
16a198bc64
|
try to find the source of the bug (need to get map data correctly filled) in map with converter.py
|
2023-08-10 16:22:31 +02:00 |
|
SlyVTT
|
53b0ddf750
|
converter.py correctly reads and treat maps in world file (importation into data structure in C files not fully working yet
|
2023-08-08 09:46:07 +02:00 |
|
SlyVTT
|
7d04e62848
|
corrected maps + start implementing world with multiple maps
|
2023-08-03 21:55:51 +02:00 |
|
SlyVTT
|
d3684acaed
|
clean mapstruct.h from useless structures
|
2023-08-01 22:39:21 +02:00 |
|
SlyVTT
|
e0e4140c9b
|
Made map importation from tmx a bit cleaner + map structure slightly lighter
|
2023-08-01 22:26:59 +02:00 |
|
mibi88
|
ea9244ca61
|
Finished adding comments to the dialogs code.
|
2023-07-20 13:11:36 +02:00 |
|
mibi88
|
6acb9ab93b
|
Fixed the last graphical issue.
|
2023-07-20 11:27:19 +02:00 |
|
mibi88
|
d1e32de9c5
|
Started adding comments. Still have this weird bug on the mono calculator
|
2023-07-19 23:11:00 +02:00 |
|
mibi88
|
c82a9fc5da
|
Fixed some graphical issues, only one is still there on mono
|
2023-07-19 20:53:14 +02:00 |
|
mibi88
|
65ed14fc37
|
Everything is working now.
|
2023-07-19 20:06:28 +02:00 |
|
mibi88
|
aafa52f4ae
|
Changed showtext_opt to redraw the screen on the animation at the end of an interaction, like Lephé recommended it.
|
2023-07-19 17:43:02 +02:00 |
|
mibi88
|
afc2623ad0
|
Fixed a little bug, animation working on th CG50 (thanks Sly)
|
2023-07-19 16:57:40 +02:00 |
|
mibi88
|
5c02111ac2
|
Still trying to fix my image_t problems ...
|
2023-07-19 00:17:38 +02:00 |
|
mibi88
|
ea66f50f44
|
Everything is now working, except the animation after choosing.
|
2023-07-18 21:08:12 +02:00 |
|
mibi88
|
acb859eaa8
|
Already did some fixes, trying to improve animations.
|
2023-07-18 19:47:47 +02:00 |
|
mibi88
|
f71121a79e
|
Added interactive dialogs, but they are not working properly yet.
|
2023-07-15 19:26:32 +02:00 |
|
mibi88
|
e53c3d612d
|
Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
|
2023-07-15 11:43:34 +02:00 |
|
mibi88
|
1a6ed047ea
|
Managing interactive dialogs. Nothing tested yet.
|
2023-07-15 11:43:24 +02:00 |
|
SlyVTT
|
d3c6e319d9
|
correction of a minor position issue in Dialogs on CG + better definition and use of GRAYMODEOK
|
2023-07-14 15:28:00 +02:00 |
|
mibi88
|
6ccd93843d
|
Fixed the code to work with Sly's changes
|
2023-07-13 23:49:07 +02:00 |
|
mibi88
|
a743b88569
|
Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
|
2023-07-13 23:33:50 +02:00 |
|
SlyVTT
|
04f0a75472
|
added transparency to all mode + working dialogs on all plateforms and for all colorsets (thanks Lephe)
|
2023-07-13 22:23:31 +02:00 |
|
mibi88
|
f71c185a8d
|
Start of the interactive dialogs code
|
2023-07-13 12:06:48 +02:00 |
|
mibi88
|
4e06ddce10
|
Dialogs displaying now works on cg!
|
2023-07-12 12:42:28 +02:00 |
|
mibi88
|
4956d0de31
|
Fixed a displaying bug (thanks Slyvtt !)
|
2023-07-11 23:32:09 +02:00 |
|
mibi88
|
6fa6f03c1a
|
More improvements but something is still buggy :/
|
2023-07-11 13:46:18 +02:00 |
|
mibi88
|
dc2a0b1473
|
Continued improving it.
|
2023-07-11 13:29:48 +02:00 |
|
mibi88
|
813c23ad00
|
Dialogs management should work, had not the time to test it yet.
|
2023-07-11 11:23:27 +02:00 |
|
SlyVTT
|
5f55b46bad
|
added custom font support for both plateform + created a dummy font + corrected dialog text line spacing
|
2023-07-10 20:55:27 +02:00 |
|
SlyVTT
|
66a66bae91
|
split map into Background and Foreground layers + added transparency for foreground layer (CG only at present) + split rendering layer by layer
|
2023-07-10 19:35:22 +02:00 |
|
SlyVTT
|
6ec5895acc
|
corrected a bug on CG that make impossible to reach certain position on screen + added some non walkable tiles on map
|
2023-07-10 13:11:35 +02:00 |
|
mibi88
|
c7008cc4d1
|
Player position fix for cg version
|
2023-07-09 22:20:53 +02:00 |
|
mibi88
|
32d40773ac
|
Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
|
2023-07-09 22:05:22 +02:00 |
|
mibi88
|
474aa17573
|
Collisions are now entirely working, started implementing dialogs (I know currently it is only an animation and a little message that it is not implemented).
|
2023-07-09 22:02:59 +02:00 |
|
SlyVTT
|
396c9c9bfe
|
code made complaitn with the 'max 80-char per line' rule
|
2023-07-09 21:53:07 +02:00 |
|
SlyVTT
|
a7d6e8f2d7
|
added a layer Walkable in Tiled level0.tmx, importation in fxconv + dedicated walkable array in Map struct
|
2023-07-09 20:27:22 +02:00 |
|
mibi88
|
48854d5108
|
Merge branch 'master' of gitea.planet-casio.com:Slyvtt/Collab_RPG
|
2023-07-09 16:15:13 +02:00 |
|
mibi88
|
86430b853a
|
Collisions are now completely working, just need to fill the array of all tiles where the player can't go through.
|
2023-07-09 15:45:46 +02:00 |
|
mibi88
|
6afde39af8
|
\o/ The collisions are working PERFECTLY now except on the borders of the map! \o/
|
2023-07-09 13:37:49 +02:00 |
|
mibi88
|
909e0760c5
|
Collisions are not sticky anymore and the player can't go trough the blocks but he is shaking when you collide with a wall and is not stopped by the borders of the map.
|
2023-07-09 13:22:20 +02:00 |
|
SlyVTT
|
9666d21ec1
|
corrected Player struct to avoid char overflow on CG (resolution is 396px wide > 255 (so out of bound for char)
|
2023-07-08 23:02:57 +02:00 |
|
SlyVTT
|
4b419694fc
|
added a full map 25x14 tiles + start a Tile_Data structure for collision
|
2023-07-08 22:39:06 +02:00 |
|
mibi88
|
23dde6593c
|
Improved collisions and CG port. Still need to make the collisions less sticky.
|
2023-07-08 20:07:34 +02:00 |
|
mibi88
|
94b2187ad4
|
Added some comments.
|
2023-07-08 16:57:04 +02:00 |
|
mibi88
|
8d316d0d0d
|
Collisions are working :D! I only need to add a framerate limit and add some comments, then everything will be good to merge!
|
2023-07-08 16:40:25 +02:00 |
|
mibi88
|
908b971317
|
Restructured a lot of things. Collisions are not working properly but I'll fix that
|
2023-07-08 15:55:06 +02:00 |
|
SlyVTT
|
c87580130d
|
added speed parameter for player
|
2023-07-07 19:26:14 +02:00 |
|
SlyVTT
|
f0417bee16
|
merged MiBi88's work on map movement and rendering + FCalva's work on adding a target for fxCG50
|
2023-07-07 18:22:39 +02:00 |
|
mibi88
|
d3f1e55422
|
The map displaying is now SUPER fast
|
2023-07-07 14:50:30 +02:00 |
|
mibi88
|
9818d835be
|
Restructured some stuff, now the map is scrolling :), but some optimizations are needed!
|
2023-07-07 14:20:13 +02:00 |
|
SlyVTT
|
e6867a37ac
|
Placeholder for GameLogic() loop + some comments in the code
|
2023-07-06 22:49:29 +02:00 |
|
SlyVTT
|
25bc00e311
|
added key input + support for USB screenshots/record
|
2023-07-06 22:02:37 +02:00 |
|
SlyVTT
|
5195cdba49
|
added B&W vs Grayscale switch
|
2023-07-06 21:16:07 +02:00 |
|
SlyVTT
|
5d868c6089
|
Very first commit to prepare the template of the project - Tileset Ok + Importation Map + Basic Rendering of map in grayscale
|
2023-07-05 23:22:15 +02:00 |
|